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Tuneservant of Milil
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<blockquote data-quote="bolower" data-source="post: 2756868" data-attributes="member: 31620"><p>Hi.</p><p></p><p>Well, it's a prestige class is inspired by the tuneservant from add2, the tuneservant of Thomas M. Costa but also by the Milil entries in Faiths and Avatars, Faiths and Pantheons, Magic of Faerûn, Complete Warrior and Complete aracane. </p><p></p><p>What do you think about my prc? Any suggestion?</p><p></p><p></p><p>Hit Die: d6</p><p></p><p>Requirements: To qualify to become a tuneservant, a character must fulfill all the following criteria. </p><p style="margin-left: 20px">Race: Human, half-elf or elf</p> <p style="margin-left: 20px">Alignment: any good. </p> <p style="margin-left: 20px">Skills: Diplomacy 4 ranks, Perform (sing, string instrument and lyric poetry) 6 ranks, Craft (instrumentmaking) 4 ranks, Listen 2 ranks, knowledge (religion) 4.</p> <p style="margin-left: 20px">Feat: Initiate of Milil, from smite to song</p> <p style="margin-left: 20px">Spellcasting: Ability to cast 3rd level divine spells. Clerics who are tuneservants must have access to the Charm domain (see the Forgotten Realms Campaign Setting or Player’s Guide to Faerûn)</p> <p style="margin-left: 20px">Patron deity: Milil, the god of poetry, eloquence, creativity, inspiration, the whole song more than just the lyrics or the music.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Special: The character must be literate and speaks at least three languages. He must possess a masterwork harp, and must have composed at least one masterpiece song (make two Perform checks, DC 15 for the initial high quality work, DC 20 for improving the work to a masterpiece) that must audition in a temple of Milil, with at least ten clergy-members in the audience.</p><p></p><p>Class Skills</p><p style="margin-left: 20px">The tuneservant’s class skills (and the key ability for each skill) are Appraise (Int), Balance (Dex), Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Gather Information (Cha), Heal (Wis), Knowledge (all skills, taken individually) (Int), Listen (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Speak Language (n/a) and Spellcraft (Int).See Chapter 4: Skills in the Player’s Handbook for skill descriptions.</p> <p style="margin-left: 20px">Skill Points at Each Level: 4 + Int Modifier</p><p></p><p>Level....BaB....Fort....Ref.....Will.....Special........................Spells per Day</p><p></p><p>1st......+00.....+0.....+2.....+2.....Milil's Music, lore...............+1 level</p><p>2nd......+01.....+0.....+3.....+3.....Lingering inspiration..........+1 level</p><p>3rd......+02.....+1.....+3.....+3.....Improved countersong.......+1 level </p><p>4th......+03.....+1.....+4.....+4.....Combine songs.................+1 level</p><p>5th......+03.....+1.....+4.....+4.....Disrupt silence..................+1 level </p><p>6th......+04.....+2.....+5.....+5.....Milil's Ear.........................+1 level</p><p>7th......+05.....+2.....+5.....+5.....Subvocalize.....................+1 level </p><p>8th......+06.....+2.....+6.....+6.....Amplified music.................+1 level </p><p>9th......+06.....+3.....+6.....+6.....Milil’s voice......................+1 level</p><p>10th.....+07.....+3.....+7.....+7.....Heavenly choir.................+1 level</p><p></p><p>Class Features </p><p>All of the following are class features of the tuneservant prestige class. </p><p></p><p>Weapons and Armor Proficiency: A tuneservant gains no proficiency in any armor shields, or weapons, except in the rapier if they do not have it already.</p><p></p><p>Spells per Day: A tuneservant continues his religious devotions. Thus, at each indicated tuneservant level, he gains new divine spells per day and spells known as if he had gained a level in whatever divine spellcasting class he belonged to before he added the prestige class. He doesn’t, however, gain any other benefit a character of that class would have gained (improved chance of controlling or rebuking undead, more frequent remove disease, and so on). This means he adds his tuneservant level of tuneservant to the level of another divine spellcasting class he has, then determines spells per day and caster level accordingly. </p><p>If the character had more than one divine spellcasting class before he became a tuneservant, he must decide which class to assign each level of tuneservant for the purpose of determining divine spells per day and spells known. </p><p></p><p>Milil’s music: At 1st level, a tuneservant can create powerful divine magical effects with his singing, much like a bard’s bardic music ability. Divine music can be used once per tuneservant level per day. All effects require singing. As with casting a spell with a verbal component (see Components on page 174 of the Player’s Handbook), a deaf tuneservant suffers a 20% chance to fail with his chanting. If he fails, the attempt still counts against his daily limit. Tuneservants know several unique divine music effects. Use of these abilities count against the number of times per day a tune servant can use his divine music ability. The tuneservant’s caster level is equal to his ranks in the Perform skill, the effects spell level equals that of the same spell on the bard’s spell list, and the DCs for the new effects detailed below are equal to 10 + the spell level + the tuneservant’s Charisma modifier. This ability doesn’t stack with bardic music, virtuoso performances, or the like. </p><p></p><p style="margin-left: 20px">Song of Haunting Melodies (Sp): A tuneservant with 3 or more ranks in Perform can create ghost sounds (as the spell). The effect lasts as long as the tuneservant sings and for 5 rounds after the tuneservant stops singing (or 5 rounds after the ally can no longer hear the tuneservant). </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Song of Soothing (Sp): A tuneservant with 6 or more ranks in Perform can calm agitated creatures as the spell calm emotions. The effect lasts as long as the tuneservant sings and for 5 rounds after the tuneservant stops singing (or 5 rounds after the ally can no longer hear the tuneservant).</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Song of Enthralling (Sp): A tuneservant with 6 or more ranks in Perform can enthrall (as the spell, except it is not language-dependent) creatures. The effect lasts as long as the tuneservant sings and for 5 rounds after the tuneservant stops singing (or 5 rounds after the ally can no longer hear the tuneservant). </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Song of Shattering (Sp): A tuneservant with 6 or more ranks in Perform can shatter (as the spell) objects. </p> <p style="margin-left: 20px">Song of Deafening (Sp): A tuneservant with 9 or more ranks in Perform can emit an ear-splitting note as the spell shout. </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Song of Summoning (Sp): A tuneservant with 9 or more ranks in Perform can call nearby creatures to his aid as the spell summon nature’s ally IV. </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Song of Slumber (Sp): A tuneservant with 9 or more ranks in Perform can cause one or more creatures to fall to sleep as the spell deep slumber. </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Song of charming (Sp): A tuneservant with 12 or more ranks in Perform can charm a number of creatures as the spell mass charm monster. The effect lasts as long as the tuneservant sings and for 1 hour per level after the tuneservant stops singing (or 1 hour per level after the subject can no longer hear the tuneservant). The song of charming is equal to a 6th-level spell effect, not an 8th-level effect like mass charm. </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Song of Healing (Sp): A tuneservant with 12 or more ranks in Perform can create a mass cure light wounds (as the spell). </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Song of True Speech (Sp): A tuneservant with 12 or more ranks in Perform can gain the ability to speak with animals, plants, or stones (as the spells speak with animals, speak with plants, or stone tell). The effect lasts as long as the tuneservant sings and for 5 rounds after the tuneservant stops singing. </p><p></p><p>Lore (Ex): Like a bard, a tuneservant has a knack for picking up odd bits of knowledge. This ability works exactly like the bardic knowledge ability of the bard class. If a tuneservant has bard levels (or levels in another class with the same ability, such as a loremaster or Harper agent), his tuneservant levels and bard levels (or levels in the other appropriate class) stack for the purpose of using Lore. </p><p></p><p>Lingering Inspiration (Ex): At 2nd level, if the tuneservant uses his divine music the effects last twice as long as they otherwise would. </p><p></p><p>Improved countersong: At 3rd level and above, blending their abilities with the supreme harpist their god is, tuneservants are particularly adept at using their countersong ability to disrupt spells, gaining a +10 bonus on Perform checks when attempting to countersong.</p><p></p><p>Combine Songs (Su): At 4th level, a tuneservant with 12 or more ranks in Perform can combine two type of Milil’s Music to provide the benefits of both. The tuneservant chooses two music abilities and activates both using the same standard action. </p><p></p><p>Disrupt Silence (Su): At 5th level, tuneservants are able to dispel magical silence as by a dispel magic spell. Tuneservants make a Perform check instead of a dispel check to dispel the silence. This ability may be used a number of times per day equal to 1 + the tuneservant’s Charisma modifier. </p><p></p><p>Milil's Ear (Su): At 6th level, a tuneservants can identify (with 100% accuracy and certainty) the origin of a sound he hears. For example, did a brief, cut-off scream heard from ahead come from a human throat? Male? Female? Was the screamer afraid? In pain? Faking? Was magic involved in producing the sound? Milil's blessing allows the user to know all the details. The power works three times a day. Upon hearing the sound, the tuneservants must use a standard action to identify it. He must do so within 5 minutes, or her opportunity to identify the sound is lost.</p><p></p><p>Subvocalize (Ex): At 7th level, a tuneservant with 15 or more ranks in Perform can begin a new Milil’s music as free action. A tuneservant can use this ability only if he already has one (and only one) Milil’s music ability already active. A tuneservant can use this ability in conjunction with the combine songs ability to start a second song and then maintain both as a standard action each round (as per the combine songs ability).</p><p></p><p>Amplified Music (Ex): At 8th level, a tuneservants become particularly adept at producing magical effects on those around them. They increase the area of effect of any divine music effect and countersong with a radius by a number of feet equal to five times their class level. </p><p></p><p>Milil’s Voice (Ex): At 9th level, tuneservants gain a +2 sacred bonus on all Charisma-based ability and skill checks. </p><p></p><p>Heavenly Choir (Su): At 10th level, tuneservants gain the ability to lead others in a heavenly choir. For each singer, excluding the tuneservant, who spends a standard action making a successful Perform check (DC 15), the tuneservant gets the power to apply a metamagic feat to one of his divine spells or his divine music effects (if normally applicable to the similar spell) that round. To determine the number of required singers, add 1 + the number of higher spell slots than the spell’s actual level the feat requires. For example, a duet could make use of the Enlarge Spell, Extend Spell, or Still Spell feats; a trio, the Empower Spell, Reach Spell, or Sacred Spell feats; and a quartet, the Maximize Spell or Widen Spell feats. Larger groups may apply more than one feat in this manner. For example, a quintet could apply both the Reach Spell and Sacred Spell feats to a spell. Other metamagic feats may be chosen with the DM’s approval. Metamagic feats with prerequisites can only be applied if the tuneservant has the prerequisite feat(s). A heavenly choir cannot duplicate Quicken Spell, Silent Spell, or any metamagic feats with the Shadow Weave Magic feat as a prerequisite.</p><p></p><p>Ex-Tuneservants: Like clerics, a tuneservants who grossly violates the dogma of Milil loses all spells and class features and cannot gains levels as a tuneservants of Milil until he atones (see the atonement spell description on pages 201-202 of the Player’s Handbook) for his violations.</p><p></p><p>What do you think about my prc? Any suggestion?</p></blockquote><p></p>
[QUOTE="bolower, post: 2756868, member: 31620"] Hi. Well, it's a prestige class is inspired by the tuneservant from add2, the tuneservant of Thomas M. Costa but also by the Milil entries in Faiths and Avatars, Faiths and Pantheons, Magic of Faerûn, Complete Warrior and Complete aracane. What do you think about my prc? Any suggestion? Hit Die: d6 Requirements: To qualify to become a tuneservant, a character must fulfill all the following criteria. [INDENT]Race: Human, half-elf or elf Alignment: any good. Skills: Diplomacy 4 ranks, Perform (sing, string instrument and lyric poetry) 6 ranks, Craft (instrumentmaking) 4 ranks, Listen 2 ranks, knowledge (religion) 4. Feat: Initiate of Milil, from smite to song Spellcasting: Ability to cast 3rd level divine spells. Clerics who are tuneservants must have access to the Charm domain (see the Forgotten Realms Campaign Setting or Player’s Guide to Faerûn) Patron deity: Milil, the god of poetry, eloquence, creativity, inspiration, the whole song more than just the lyrics or the music. Special: The character must be literate and speaks at least three languages. He must possess a masterwork harp, and must have composed at least one masterpiece song (make two Perform checks, DC 15 for the initial high quality work, DC 20 for improving the work to a masterpiece) that must audition in a temple of Milil, with at least ten clergy-members in the audience.[/INDENT] Class Skills [INDENT]The tuneservant’s class skills (and the key ability for each skill) are Appraise (Int), Balance (Dex), Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Gather Information (Cha), Heal (Wis), Knowledge (all skills, taken individually) (Int), Listen (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Speak Language (n/a) and Spellcraft (Int).See Chapter 4: Skills in the Player’s Handbook for skill descriptions. Skill Points at Each Level: 4 + Int Modifier[/INDENT] Level....BaB....Fort....Ref.....Will.....Special........................Spells per Day 1st......+00.....+0.....+2.....+2.....Milil's Music, lore...............+1 level 2nd......+01.....+0.....+3.....+3.....Lingering inspiration..........+1 level 3rd......+02.....+1.....+3.....+3.....Improved countersong.......+1 level 4th......+03.....+1.....+4.....+4.....Combine songs.................+1 level 5th......+03.....+1.....+4.....+4.....Disrupt silence..................+1 level 6th......+04.....+2.....+5.....+5.....Milil's Ear.........................+1 level 7th......+05.....+2.....+5.....+5.....Subvocalize.....................+1 level 8th......+06.....+2.....+6.....+6.....Amplified music.................+1 level 9th......+06.....+3.....+6.....+6.....Milil’s voice......................+1 level 10th.....+07.....+3.....+7.....+7.....Heavenly choir.................+1 level Class Features All of the following are class features of the tuneservant prestige class. Weapons and Armor Proficiency: A tuneservant gains no proficiency in any armor shields, or weapons, except in the rapier if they do not have it already. Spells per Day: A tuneservant continues his religious devotions. Thus, at each indicated tuneservant level, he gains new divine spells per day and spells known as if he had gained a level in whatever divine spellcasting class he belonged to before he added the prestige class. He doesn’t, however, gain any other benefit a character of that class would have gained (improved chance of controlling or rebuking undead, more frequent remove disease, and so on). This means he adds his tuneservant level of tuneservant to the level of another divine spellcasting class he has, then determines spells per day and caster level accordingly. If the character had more than one divine spellcasting class before he became a tuneservant, he must decide which class to assign each level of tuneservant for the purpose of determining divine spells per day and spells known. Milil’s music: At 1st level, a tuneservant can create powerful divine magical effects with his singing, much like a bard’s bardic music ability. Divine music can be used once per tuneservant level per day. All effects require singing. As with casting a spell with a verbal component (see Components on page 174 of the Player’s Handbook), a deaf tuneservant suffers a 20% chance to fail with his chanting. If he fails, the attempt still counts against his daily limit. Tuneservants know several unique divine music effects. Use of these abilities count against the number of times per day a tune servant can use his divine music ability. The tuneservant’s caster level is equal to his ranks in the Perform skill, the effects spell level equals that of the same spell on the bard’s spell list, and the DCs for the new effects detailed below are equal to 10 + the spell level + the tuneservant’s Charisma modifier. This ability doesn’t stack with bardic music, virtuoso performances, or the like. [INDENT]Song of Haunting Melodies (Sp): A tuneservant with 3 or more ranks in Perform can create ghost sounds (as the spell). The effect lasts as long as the tuneservant sings and for 5 rounds after the tuneservant stops singing (or 5 rounds after the ally can no longer hear the tuneservant). Song of Soothing (Sp): A tuneservant with 6 or more ranks in Perform can calm agitated creatures as the spell calm emotions. The effect lasts as long as the tuneservant sings and for 5 rounds after the tuneservant stops singing (or 5 rounds after the ally can no longer hear the tuneservant). Song of Enthralling (Sp): A tuneservant with 6 or more ranks in Perform can enthrall (as the spell, except it is not language-dependent) creatures. The effect lasts as long as the tuneservant sings and for 5 rounds after the tuneservant stops singing (or 5 rounds after the ally can no longer hear the tuneservant). Song of Shattering (Sp): A tuneservant with 6 or more ranks in Perform can shatter (as the spell) objects. Song of Deafening (Sp): A tuneservant with 9 or more ranks in Perform can emit an ear-splitting note as the spell shout. Song of Summoning (Sp): A tuneservant with 9 or more ranks in Perform can call nearby creatures to his aid as the spell summon nature’s ally IV. Song of Slumber (Sp): A tuneservant with 9 or more ranks in Perform can cause one or more creatures to fall to sleep as the spell deep slumber. Song of charming (Sp): A tuneservant with 12 or more ranks in Perform can charm a number of creatures as the spell mass charm monster. The effect lasts as long as the tuneservant sings and for 1 hour per level after the tuneservant stops singing (or 1 hour per level after the subject can no longer hear the tuneservant). The song of charming is equal to a 6th-level spell effect, not an 8th-level effect like mass charm. Song of Healing (Sp): A tuneservant with 12 or more ranks in Perform can create a mass cure light wounds (as the spell). Song of True Speech (Sp): A tuneservant with 12 or more ranks in Perform can gain the ability to speak with animals, plants, or stones (as the spells speak with animals, speak with plants, or stone tell). The effect lasts as long as the tuneservant sings and for 5 rounds after the tuneservant stops singing. [/INDENT] Lore (Ex): Like a bard, a tuneservant has a knack for picking up odd bits of knowledge. This ability works exactly like the bardic knowledge ability of the bard class. If a tuneservant has bard levels (or levels in another class with the same ability, such as a loremaster or Harper agent), his tuneservant levels and bard levels (or levels in the other appropriate class) stack for the purpose of using Lore. Lingering Inspiration (Ex): At 2nd level, if the tuneservant uses his divine music the effects last twice as long as they otherwise would. Improved countersong: At 3rd level and above, blending their abilities with the supreme harpist their god is, tuneservants are particularly adept at using their countersong ability to disrupt spells, gaining a +10 bonus on Perform checks when attempting to countersong. Combine Songs (Su): At 4th level, a tuneservant with 12 or more ranks in Perform can combine two type of Milil’s Music to provide the benefits of both. The tuneservant chooses two music abilities and activates both using the same standard action. Disrupt Silence (Su): At 5th level, tuneservants are able to dispel magical silence as by a dispel magic spell. Tuneservants make a Perform check instead of a dispel check to dispel the silence. This ability may be used a number of times per day equal to 1 + the tuneservant’s Charisma modifier. Milil's Ear (Su): At 6th level, a tuneservants can identify (with 100% accuracy and certainty) the origin of a sound he hears. For example, did a brief, cut-off scream heard from ahead come from a human throat? Male? Female? Was the screamer afraid? In pain? Faking? Was magic involved in producing the sound? Milil's blessing allows the user to know all the details. The power works three times a day. Upon hearing the sound, the tuneservants must use a standard action to identify it. He must do so within 5 minutes, or her opportunity to identify the sound is lost. Subvocalize (Ex): At 7th level, a tuneservant with 15 or more ranks in Perform can begin a new Milil’s music as free action. A tuneservant can use this ability only if he already has one (and only one) Milil’s music ability already active. A tuneservant can use this ability in conjunction with the combine songs ability to start a second song and then maintain both as a standard action each round (as per the combine songs ability). Amplified Music (Ex): At 8th level, a tuneservants become particularly adept at producing magical effects on those around them. They increase the area of effect of any divine music effect and countersong with a radius by a number of feet equal to five times their class level. Milil’s Voice (Ex): At 9th level, tuneservants gain a +2 sacred bonus on all Charisma-based ability and skill checks. Heavenly Choir (Su): At 10th level, tuneservants gain the ability to lead others in a heavenly choir. For each singer, excluding the tuneservant, who spends a standard action making a successful Perform check (DC 15), the tuneservant gets the power to apply a metamagic feat to one of his divine spells or his divine music effects (if normally applicable to the similar spell) that round. To determine the number of required singers, add 1 + the number of higher spell slots than the spell’s actual level the feat requires. For example, a duet could make use of the Enlarge Spell, Extend Spell, or Still Spell feats; a trio, the Empower Spell, Reach Spell, or Sacred Spell feats; and a quartet, the Maximize Spell or Widen Spell feats. Larger groups may apply more than one feat in this manner. For example, a quintet could apply both the Reach Spell and Sacred Spell feats to a spell. Other metamagic feats may be chosen with the DM’s approval. Metamagic feats with prerequisites can only be applied if the tuneservant has the prerequisite feat(s). A heavenly choir cannot duplicate Quicken Spell, Silent Spell, or any metamagic feats with the Shadow Weave Magic feat as a prerequisite. Ex-Tuneservants: Like clerics, a tuneservants who grossly violates the dogma of Milil loses all spells and class features and cannot gains levels as a tuneservants of Milil until he atones (see the atonement spell description on pages 201-202 of the Player’s Handbook) for his violations. What do you think about my prc? Any suggestion? [/QUOTE]
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