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Community
General Tabletop Discussion
*Dungeons & Dragons
Tuning big single creatures into multi-part-creatures.
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<blockquote data-quote="mellored" data-source="post: 9792222" data-attributes="member: 6801209"><p>The idea is to turn big creatures into multiple connected smaller ones. Each part has it's own HP and turn.</p><p></p><p>This replaces legendary resistance, legendary actions, and multi-attack. As you get more turns to make saves, and do more small actions between PC turns.</p><p></p><p>AoE's only affect half the parts (rounded up). Monsters choice.</p><p>Teleport/banish needs to hit all living parts to succeed. Weaken it first.</p><p></p><p></p><p>Example</p><p></p><p>Adult Dragon (5 sub-creatures)</p><p>All parts have the following statistics unless otherwise noted.</p><p>Armor Class 19 (Natural Armor)</p><p>Hit Points 256 (19d12+133)</p><p>Resistance to element</p><p>Immune to Charm and Frightened (except the head)</p><p>Saving Throws Dex +6, Con +13, Wis +7, Cha +11</p><p>Initiative: head (+ 10), wing (+5), claws (+0), tail (+5), body (-10)</p><p></p><p>Head: </p><p>AC: 24, advantage on Dex saves</p><p>HP 50</p><p>Move: 0'</p><p>Actions: Breath, Bite</p><p>Incapacitated: when Incapacitated, the rest of the parts Move and attack the nearest creature, irrelevant of alignment.</p><p></p><p>Body: </p><p>HP 200</p><p>Bonus Action: Dragons Heart: heal another body part 20HP, and take 20 damage.</p><p>Bloodied: recharge breath weapon.</p><p></p><p>Wings</p><p>HP 60</p><p>Move: Fly 60'.</p><p>Action: each creature within 10' cone a save or is pushed back.</p><p>Bloodied: reduce fly speed by 30', and drops 10' at the end of each turn.</p><p>Incapacitated: the dragon falls.</p><p></p><p>Tail: </p><p>HP: 40</p><p>Action: Tail whip</p><p></p><p>Claws</p><p>HP 50</p><p>Move: 20', climb 20'</p><p>Action: Make a claw attack</p><p>Bloodied: reduce speed by 5'</p><p>Incapacitated: can still move 10' until all parts are dead.</p></blockquote><p></p>
[QUOTE="mellored, post: 9792222, member: 6801209"] The idea is to turn big creatures into multiple connected smaller ones. Each part has it's own HP and turn. This replaces legendary resistance, legendary actions, and multi-attack. As you get more turns to make saves, and do more small actions between PC turns. AoE's only affect half the parts (rounded up). Monsters choice. Teleport/banish needs to hit all living parts to succeed. Weaken it first. Example Adult Dragon (5 sub-creatures) All parts have the following statistics unless otherwise noted. Armor Class 19 (Natural Armor) Hit Points 256 (19d12+133) Resistance to element Immune to Charm and Frightened (except the head) Saving Throws Dex +6, Con +13, Wis +7, Cha +11 Initiative: head (+ 10), wing (+5), claws (+0), tail (+5), body (-10) Head: AC: 24, advantage on Dex saves HP 50 Move: 0' Actions: Breath, Bite Incapacitated: when Incapacitated, the rest of the parts Move and attack the nearest creature, irrelevant of alignment. Body: HP 200 Bonus Action: Dragons Heart: heal another body part 20HP, and take 20 damage. Bloodied: recharge breath weapon. Wings HP 60 Move: Fly 60'. Action: each creature within 10' cone a save or is pushed back. Bloodied: reduce fly speed by 30', and drops 10' at the end of each turn. Incapacitated: the dragon falls. Tail: HP: 40 Action: Tail whip Claws HP 50 Move: 20', climb 20' Action: Make a claw attack Bloodied: reduce speed by 5' Incapacitated: can still move 10' until all parts are dead. [/QUOTE]
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Tuning big single creatures into multi-part-creatures.
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