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Turgenev's Friday Freebie Maps
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<blockquote data-quote="Turgenev" data-source="post: 7858711" data-attributes="member: 6733"><p>Here is the November 22nd, 2019 Friday Freebie map. It is another dungeon geomorph. Click to enlarge.</p><p></p><p><a href="http://paratime.ca/images/fantasy/dungeon-a-221-wh-b.jpg" target="_blank"><img src="http://paratime.ca/images/fantasy/dungeon-a-221-wh-sm.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p><p></p><p><a href="http://paratime.ca/images/fantasy/dungeon-a-221-b.jpg" target="_blank"><img src="http://paratime.ca/images/fantasy/dungeon-a-221-sm.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p><p></p><p><strong>Map Details:</strong></p><ul> <li data-xf-list-type="ul">Areas 2, 7, 15, and 18 have both large and normal-sized pillars. There is no distinctive pattern to the pillars alignment but that doesn't mean there can't be one. I leave that to the DM. Areas 10, 11, and 12 have normal-sized pillars.</li> <li data-xf-list-type="ul">The black dots in areas 3, 4, NW corner of 18, and 20 represent rubble. Those sections have partially collapsed.</li> <li data-xf-list-type="ul">Area 4 has two animated flame crossbows. They are there to protect the sarcophagi in this chamber. Only one sarcophagus is amongst the rubble. The rest were buried when the chamber collapsed.</li> <li data-xf-list-type="ul">Area 6 c) is a ring of teleporting pillars that transport to area 22. The shaded area is fancy stonework on the floor.</li> <li data-xf-list-type="ul">Areas 6 d), 6 e), 14, and 19 are open pits. The pits in areas 14 and 19 have planks over them.</li> <li data-xf-list-type="ul">Area 12 b) has an altar.</li> <li data-xf-list-type="ul">Areas 12 b) and 22 have statues.</li> <li data-xf-list-type="ul">Area 21 b) has a covered pit trap. Areas 21 b) - f) have braziers. There is a pentagram in area 21 c). Areas 21 d) - f) have large full-sized mirrors. Perhaps there is something trapped within the pentagram and the mirrors are an extra security measure since the captive entity cannot stand its own reflection (evil that cannot look at itself).</li> <li data-xf-list-type="ul">Area 22 also has teleporting pillars (see area 6 b) with fancy stonework ring on the floor. Area 22’s location doesn’t have to be were it is on the map. Since access is by teleportation only, this chamber could literally be anywhere the DM decides.</li> </ul><p></p><p>I have an Enhanced version of this week's Friday Freebie for sale here: <a href="https://www.drivethrurpg.com/product/295500/Friday-Enhanced-Map-11222019" target="_blank">Friday Enhanced Map: 11-22-2019 - Paratime Design | Dungeon Maps | DriveThruRPG.com</a></p><p></p><p>The November 22nd, 2019 Friday Enhanced Map product contains a multi-layered PDF (allowing the options of white or black backgrounds, numbered or non-numbered areas, and secret doors on or off) and a zip file with all relevant map files as individual jpg images. All for a $1 (US)! </p><p></p><p>Cheers,</p><p>Tim</p></blockquote><p></p>
[QUOTE="Turgenev, post: 7858711, member: 6733"] Here is the November 22nd, 2019 Friday Freebie map. It is another dungeon geomorph. Click to enlarge. [url=http://paratime.ca/images/fantasy/dungeon-a-221-wh-b.jpg][img]http://paratime.ca/images/fantasy/dungeon-a-221-wh-sm.jpg[/img][/url] [url=http://paratime.ca/images/fantasy/dungeon-a-221-b.jpg][img]http://paratime.ca/images/fantasy/dungeon-a-221-sm.jpg[/img][/url] [b]Map Details:[/b] [LIST] [*]Areas 2, 7, 15, and 18 have both large and normal-sized pillars. There is no distinctive pattern to the pillars alignment but that doesn't mean there can't be one. I leave that to the DM. Areas 10, 11, and 12 have normal-sized pillars. [*]The black dots in areas 3, 4, NW corner of 18, and 20 represent rubble. Those sections have partially collapsed. [*]Area 4 has two animated flame crossbows. They are there to protect the sarcophagi in this chamber. Only one sarcophagus is amongst the rubble. The rest were buried when the chamber collapsed. [*]Area 6 c) is a ring of teleporting pillars that transport to area 22. The shaded area is fancy stonework on the floor. [*]Areas 6 d), 6 e), 14, and 19 are open pits. The pits in areas 14 and 19 have planks over them. [*]Area 12 b) has an altar. [*]Areas 12 b) and 22 have statues. [*]Area 21 b) has a covered pit trap. Areas 21 b) - f) have braziers. There is a pentagram in area 21 c). Areas 21 d) - f) have large full-sized mirrors. Perhaps there is something trapped within the pentagram and the mirrors are an extra security measure since the captive entity cannot stand its own reflection (evil that cannot look at itself). [*]Area 22 also has teleporting pillars (see area 6 b) with fancy stonework ring on the floor. Area 22’s location doesn’t have to be were it is on the map. Since access is by teleportation only, this chamber could literally be anywhere the DM decides. [/LIST] I have an Enhanced version of this week's Friday Freebie for sale here: [URL="https://www.drivethrurpg.com/product/295500/Friday-Enhanced-Map-11222019"]Friday Enhanced Map: 11-22-2019 - Paratime Design | Dungeon Maps | DriveThruRPG.com[/URL] The November 22nd, 2019 Friday Enhanced Map product contains a multi-layered PDF (allowing the options of white or black backgrounds, numbered or non-numbered areas, and secret doors on or off) and a zip file with all relevant map files as individual jpg images. All for a $1 (US)! Cheers, Tim [/QUOTE]
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