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Turgenev's Friday Freebie Maps
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<blockquote data-quote="Turgenev" data-source="post: 8228533" data-attributes="member: 6733"><p>Here's something I created for my own D&D campaign. These images are based on maps that originally appeared in I.C.E.'s Thieves of Tharbad adventure module (1985). I've made various changes to them to make them my own but I still wanted to acknowledge their original inspiration/source. Click to enlarge.</p><p></p><p><a href="http://www.paratime.ca/images/fantasy/campaign/warehouse-tavern-b.jpg" target="_blank"><img src="http://www.paratime.ca/images/fantasy/campaign/warehouse-tavern-sm.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p><p></p><p>Here is the direct link to the larger version (in case my images don't load): <a href="http://www.paratime.ca/images/fantasy/campaign/warehouse-tavern-b.jpg" target="_blank">http://www.paratime.ca/images/fantasy/campaign/warehouse-tavern-b.jpg</a></p><p></p><p><strong>Small Warehouse Map Details:</strong></p><ul> <li data-xf-list-type="ul">Area 1 has a small wooden ramp leading to the door.</li> <li data-xf-list-type="ul">Areas 2 a) and 5 a) have wooden pillars and crates.</li> <li data-xf-list-type="ul">Area 2 b) has a weaken stair that breaks when stepped on and it triggers the crossbow trap at area 2 c).</li> <li data-xf-list-type="ul">Area 3 a) has a secret trap door in the floor that grants access to a small dock with a tethered rowboat. Naturally, this could easily lead to a dungeon level if the DM so wishes.</li> <li data-xf-list-type="ul">Area 3 b) is a hidden vault/safe.</li> <li data-xf-list-type="ul">Area 5 b) is a ladder leading to a trap door in the ceiling (see area 8 ).</li> <li data-xf-list-type="ul">The double white rectangles on the walls represent windows.</li> <li data-xf-list-type="ul">Area 8 is a small shack with a trap door in the floor.</li> <li data-xf-list-type="ul">The white squares on the walls at area 9 represent a parapet.</li> </ul><p></p><p><strong>Orc's Head Tavern Map Details:</strong></p><ul> <li data-xf-list-type="ul">Area 1 has various tables and chairs.</li> <li data-xf-list-type="ul">Area 2 and 4 have fireplaces (with area 4 being a small kitchen).</li> <li data-xf-list-type="ul">Area 3 is the bar.</li> <li data-xf-list-type="ul">Areas 14 to 16 are the high class rooms.</li> <li data-xf-list-type="ul">Areas 17 to 19 are the private quarters for the owner of the tavern.</li> <li data-xf-list-type="ul">Area 19 b) has a trap door in the ceiling that leads to area 20 a).</li> <li data-xf-list-type="ul">The diagonal grey bars represent a crawlspace with a sloping roof.</li> <li data-xf-list-type="ul">Areas 20 d), e), and f) are hidden spy holes looking into rooms 16, 15, and 14. These spy holes are used by the tavern's landlord to gather potentially valuable information on his guests.</li> </ul><p></p><p>Cheers,</p><p>Tim</p></blockquote><p></p>
[QUOTE="Turgenev, post: 8228533, member: 6733"] Here's something I created for my own D&D campaign. These images are based on maps that originally appeared in I.C.E.'s Thieves of Tharbad adventure module (1985). I've made various changes to them to make them my own but I still wanted to acknowledge their original inspiration/source. Click to enlarge. [URL='http://www.paratime.ca/images/fantasy/campaign/warehouse-tavern-b.jpg'][IMG]http://www.paratime.ca/images/fantasy/campaign/warehouse-tavern-sm.jpg[/IMG][/URL] Here is the direct link to the larger version (in case my images don't load): [URL]http://www.paratime.ca/images/fantasy/campaign/warehouse-tavern-b.jpg[/URL] [B]Small Warehouse Map Details:[/B] [LIST] [*]Area 1 has a small wooden ramp leading to the door. [*]Areas 2 a) and 5 a) have wooden pillars and crates. [*]Area 2 b) has a weaken stair that breaks when stepped on and it triggers the crossbow trap at area 2 c). [*]Area 3 a) has a secret trap door in the floor that grants access to a small dock with a tethered rowboat. Naturally, this could easily lead to a dungeon level if the DM so wishes. [*]Area 3 b) is a hidden vault/safe. [*]Area 5 b) is a ladder leading to a trap door in the ceiling (see area 8 ). [*]The double white rectangles on the walls represent windows. [*]Area 8 is a small shack with a trap door in the floor. [*]The white squares on the walls at area 9 represent a parapet. [/LIST] [B]Orc's Head Tavern Map Details:[/B] [LIST] [*]Area 1 has various tables and chairs. [*]Area 2 and 4 have fireplaces (with area 4 being a small kitchen). [*]Area 3 is the bar. [*]Areas 14 to 16 are the high class rooms. [*]Areas 17 to 19 are the private quarters for the owner of the tavern. [*]Area 19 b) has a trap door in the ceiling that leads to area 20 a). [*]The diagonal grey bars represent a crawlspace with a sloping roof. [*]Areas 20 d), e), and f) are hidden spy holes looking into rooms 16, 15, and 14. These spy holes are used by the tavern's landlord to gather potentially valuable information on his guests. [/LIST] Cheers, Tim [/QUOTE]
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