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Turgenev's Friday Freebie Maps
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<blockquote data-quote="Turgenev" data-source="post: 8696024" data-attributes="member: 6733"><p>Here's the Monday Blues #25 map. Click to enlarge. </p><p></p><p><a href="https://paratime.ca/images/fantasy/bluemap085-b.jpg" target="_blank"><img src="https://paratime.ca/images/fantasy/bluemap085-sm.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p><p></p><p><strong>Map Details:</strong></p><ul> <li data-xf-list-type="ul">Grid Size: 36x46 10' Squares (72 dpi); VTT Size: 1229x1578</li> <li data-xf-list-type="ul">The stairs at area 1 a) lead up.</li> <li data-xf-list-type="ul">Areas 1 b), 9, 19, 20 b), 24 a), 29, 30 a), 37, 38, 40, and 41 have false doors (or alternatively, they are portals to one another).</li> <li data-xf-list-type="ul">Areas 1 c), 10, 15 b), 15 c), 15 d), 15 e), 20 a), 25, 33 have covered pit traps.</li> <li data-xf-list-type="ul">Areas 1 d), 11, 24 b), and 44 b) have open pits.</li> <li data-xf-list-type="ul">Areas 1 e), 7, 15 e), and 17 b) have statues.</li> <li data-xf-list-type="ul">Areas 6 and 29 have tapestries.</li> <li data-xf-list-type="ul">Area 8 has a strange stone monolith. The monolith pulsates with a light blue glow during a full moon.</li> <li data-xf-list-type="ul">Areas 9, 37, 38, 39, 40, 41, and 42 have pillars/columns.</li> <li data-xf-list-type="ul">Areas 14 and 15 have a frosted path on the cold stone floor. This area of the dungeon is unusually chilly. Area 14 is the Hall of Ice and area 15 is the Vault of Ice. The pits in the vault should have a higher chance of being frozen shut. The pits are chilled stone shafts with semi-frozen water at the bottom. You won't want to linger too long at a bottom of a pit.</li> <li data-xf-list-type="ul">Area 17 b) has a dais/raised platform.</li> <li data-xf-list-type="ul">Area 29 has a pool/fountain.</li> <li data-xf-list-type="ul">Areas 37, 38, 39, 40, 41, and 42 could be large silo-like hives/chambers. The false doors of areas 37, 38, 40, and 41 need not all be at ground level (some may be at higher heights above ground level).</li> <li data-xf-list-type="ul">Area 44 b) has a stone wall (of recent construction). Someone or something wanted this pit chamber sealed.</li> </ul><p></p><p>I have an Enhanced version of this week's Monday Blues map for sale here: <a href="https://www.drivethrurpg.com/product/403180/Old-School-Blue-Map-25" target="_blank">Old School Blue Map #25 - Paratime Design | Dungeon Maps | DriveThruRPG.com</a></p><p></p><p>The Old School Blue Map #25 product contains a multi-layered PDF (allowing the options of numbered or non-numbered areas, secret doors on or off, and grid or no grid, and all permutations) and a zip file with all relevant ( 8 ) map files as individual jpg images. The Enhanced map has a grid size of 36x46 10’ Squares (72 dpi); VTT Size: 2458x3156. All for $2 (US). </p><p></p><p>Cheers,</p><p>Tim</p></blockquote><p></p>
[QUOTE="Turgenev, post: 8696024, member: 6733"] Here's the Monday Blues #25 map. Click to enlarge. [url=https://paratime.ca/images/fantasy/bluemap085-b.jpg][img]https://paratime.ca/images/fantasy/bluemap085-sm.jpg[/img][/url] [b]Map Details:[/b] [LIST] [*]Grid Size: 36x46 10' Squares (72 dpi); VTT Size: 1229x1578 [*]The stairs at area 1 a) lead up. [*]Areas 1 b), 9, 19, 20 b), 24 a), 29, 30 a), 37, 38, 40, and 41 have false doors (or alternatively, they are portals to one another). [*]Areas 1 c), 10, 15 b), 15 c), 15 d), 15 e), 20 a), 25, 33 have covered pit traps. [*]Areas 1 d), 11, 24 b), and 44 b) have open pits. [*]Areas 1 e), 7, 15 e), and 17 b) have statues. [*]Areas 6 and 29 have tapestries. [*]Area 8 has a strange stone monolith. The monolith pulsates with a light blue glow during a full moon. [*]Areas 9, 37, 38, 39, 40, 41, and 42 have pillars/columns. [*]Areas 14 and 15 have a frosted path on the cold stone floor. This area of the dungeon is unusually chilly. Area 14 is the Hall of Ice and area 15 is the Vault of Ice. The pits in the vault should have a higher chance of being frozen shut. The pits are chilled stone shafts with semi-frozen water at the bottom. You won't want to linger too long at a bottom of a pit. [*]Area 17 b) has a dais/raised platform. [*]Area 29 has a pool/fountain. [*]Areas 37, 38, 39, 40, 41, and 42 could be large silo-like hives/chambers. The false doors of areas 37, 38, 40, and 41 need not all be at ground level (some may be at higher heights above ground level). [*]Area 44 b) has a stone wall (of recent construction). Someone or something wanted this pit chamber sealed. [/LIST] I have an Enhanced version of this week's Monday Blues map for sale here: [URL="https://www.drivethrurpg.com/product/403180/Old-School-Blue-Map-25"]Old School Blue Map #25 - Paratime Design | Dungeon Maps | DriveThruRPG.com[/URL] The Old School Blue Map #25 product contains a multi-layered PDF (allowing the options of numbered or non-numbered areas, secret doors on or off, and grid or no grid, and all permutations) and a zip file with all relevant ( 8 ) map files as individual jpg images. The Enhanced map has a grid size of 36x46 10’ Squares (72 dpi); VTT Size: 2458x3156. All for $2 (US). Cheers, Tim [/QUOTE]
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