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Turgenev's Friday Freebie Maps
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<blockquote data-quote="Turgenev" data-source="post: 8730491" data-attributes="member: 6733"><p>Here's the Monday Blues #29 map. This map can be used as a stand alone dungeon or with Old School Blue Map #29. Click to enlarge. </p><p></p><p><a href="https://paratime.ca/images/fantasy/bluemap089-b.jpg" target="_blank"><img src="https://paratime.ca/images/fantasy/bluemap089-sm.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p><p></p><p><strong>Map Details:</strong></p><ul> <li data-xf-list-type="ul">Grid Size: 36x46 10' Squares (72 dpi); VTT Size: 1229x1578</li> <li data-xf-list-type="ul">The eastern side of the map has collapsed (see areas 9, 35, and 27 b). These areas are strewn with rubble of all sizes.</li> <li data-xf-list-type="ul">Areas 4 a), 20, 25 c), and 31 b) have statues.</li> <li data-xf-list-type="ul">The chute trap at ground level (see Old School Blue Map #28, Area 3 a) drops the unwary into Area 4 b).</li> <li data-xf-list-type="ul">Areas 10 a), 11, 12 a), and 30 have pillars.</li> <li data-xf-list-type="ul">Areas 10 b) and 25 b) have false sarcophagi.</li> <li data-xf-list-type="ul">Area 12 b) has a dais/raised platform.</li> <li data-xf-list-type="ul">Areas 12 b), 26, 30, 39, 40, and 41 have sarcophagi.</li> <li data-xf-list-type="ul">The ceiling of the northern most square of Area 17 c) is open to the pit located at ground level (see Old School Blue Map #28, Area 64).</li> <li data-xf-list-type="ul">Areas 19, 22, 29, and 32 have hidden pit traps.</li> <li data-xf-list-type="ul">Areas 21 and 42 are wells/open pits. The ceilings of both wells are open. They connect to the wells on ground level (see Old School Blue Map #28, Areas 37 and 76 a).</li> <li data-xf-list-type="ul">Area 23 has an open pit that has bones (skeletons?) littered across the bottom of it.</li> <li data-xf-list-type="ul">Area 24 a) and 27 have open pits. The ceiling of the southern most pit is open to the hidden pit on ground level (see Old School Blue Map #28, Area 43).</li> <li data-xf-list-type="ul">Area 25 a) consists of the shifting sands of the desert. Perhaps the sand is animated or an earth elemental lies in wait.</li> <li data-xf-list-type="ul">The ceiling of Area 37 h) is open to the hidden pit trap located on the ground level (see Old School Blue Map #28, Area 69).</li> <li data-xf-list-type="ul">Areas 39, 40, and 41 have half pillars.</li> </ul><p></p><p>I have an Enhanced version of this week's Monday Blues map for sale here: <a href="https://www.drivethrurpg.com/product/406527/Old-School-Blue-Map-29" target="_blank">Old School Blue Map #29 - Paratime Design | Dungeon Maps | DriveThruRPG.com</a></p><p></p><p>The Old School Blue Map #29 product contains a multi-layered PDF (allowing the options of numbered or non-numbered areas, secret doors on or off, and grid or no grid, and all permutations) and a zip file with all relevant ( 8 ) map files as individual jpg images. The Enhanced map has a grid size of 36x46 10’ Squares (72 dpi); VTT Size: 2458x3156. All for $2 (US). </p><p></p><p>Cheers,</p><p>Tim</p></blockquote><p></p>
[QUOTE="Turgenev, post: 8730491, member: 6733"] Here's the Monday Blues #29 map. This map can be used as a stand alone dungeon or with Old School Blue Map #29. Click to enlarge. [url=https://paratime.ca/images/fantasy/bluemap089-b.jpg][img]https://paratime.ca/images/fantasy/bluemap089-sm.jpg[/img][/url] [b]Map Details:[/b] [LIST] [*]Grid Size: 36x46 10' Squares (72 dpi); VTT Size: 1229x1578 [*]The eastern side of the map has collapsed (see areas 9, 35, and 27 b). These areas are strewn with rubble of all sizes. [*]Areas 4 a), 20, 25 c), and 31 b) have statues. [*]The chute trap at ground level (see Old School Blue Map #28, Area 3 a) drops the unwary into Area 4 b). [*]Areas 10 a), 11, 12 a), and 30 have pillars. [*]Areas 10 b) and 25 b) have false sarcophagi. [*]Area 12 b) has a dais/raised platform. [*]Areas 12 b), 26, 30, 39, 40, and 41 have sarcophagi. [*]The ceiling of the northern most square of Area 17 c) is open to the pit located at ground level (see Old School Blue Map #28, Area 64). [*]Areas 19, 22, 29, and 32 have hidden pit traps. [*]Areas 21 and 42 are wells/open pits. The ceilings of both wells are open. They connect to the wells on ground level (see Old School Blue Map #28, Areas 37 and 76 a). [*]Area 23 has an open pit that has bones (skeletons?) littered across the bottom of it. [*]Area 24 a) and 27 have open pits. The ceiling of the southern most pit is open to the hidden pit on ground level (see Old School Blue Map #28, Area 43). [*]Area 25 a) consists of the shifting sands of the desert. Perhaps the sand is animated or an earth elemental lies in wait. [*]The ceiling of Area 37 h) is open to the hidden pit trap located on the ground level (see Old School Blue Map #28, Area 69). [*]Areas 39, 40, and 41 have half pillars. [/LIST] I have an Enhanced version of this week's Monday Blues map for sale here: [URL="https://www.drivethrurpg.com/product/406527/Old-School-Blue-Map-29"]Old School Blue Map #29 - Paratime Design | Dungeon Maps | DriveThruRPG.com[/URL] The Old School Blue Map #29 product contains a multi-layered PDF (allowing the options of numbered or non-numbered areas, secret doors on or off, and grid or no grid, and all permutations) and a zip file with all relevant ( 8 ) map files as individual jpg images. The Enhanced map has a grid size of 36x46 10’ Squares (72 dpi); VTT Size: 2458x3156. All for $2 (US). Cheers, Tim [/QUOTE]
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