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Turgenev's Friday Freebie Maps
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<blockquote data-quote="Turgenev" data-source="post: 9405584" data-attributes="member: 6733"><p>Here's the Monday Blues #127 map. Click to enlarge.</p><p></p><p><a href="https://paratime.ca/images/fantasy/bluemap185-b.jpg" target="_blank"><img src="https://paratime.ca/images/fantasy/bluemap185-sm.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p><p></p><p><strong>Map Details:</strong></p><ul> <li data-xf-list-type="ul"><strong>Grid Size:</strong> 38x49 10 ft. Squares or 76x98 5 ft. squares (72 dpi); VTT Size: 1367x1715 px</li> <li data-xf-list-type="ul">This map is a cave system that has tunnelled into a hidden tomb/dungeon.</li> <li data-xf-list-type="ul">The circle of dots in area 1 a) is a hole in the cave ceiling (I was thinking of a sinkhole at the surface, but it could easily be a natural chimney, or a well, or a constructed tunnel, etc.).</li> <li data-xf-list-type="ul">Areas 1 and 9 have elevation changes with a series of natural ledges. Each ledge has an elevation marker noting its height.</li> <li data-xf-list-type="ul">Area 3 has elevation lines showing the lower tunnel.</li> <li data-xf-list-type="ul">Areas 4 b), 5 b), and 6 b) represent water. The water's source is to the north of the map (beyond area 4 b). The water flows under the cave walls between areas 4 and 5. Areas 5 and 6 have narrow channels at the bottom of their walls to allow the water to flow through.</li> <li data-xf-list-type="ul">Area 21 b) has a natural chimney to the surface.</li> <li data-xf-list-type="ul">Areas 20 and 36 a) have rubble.</li> <li data-xf-list-type="ul">Area 22 is littered with bones of all types and shapes. These are the remains of the workers that originally crafted the tomb section (they were sacrificed once the tomb section was built).</li> <li data-xf-list-type="ul">Areas 23, 34 a), and 36 a) have columns/pillars.</li> <li data-xf-list-type="ul">Area 24 has tapestries.</li> <li data-xf-list-type="ul">Area 26 b) is a platform surrounded by some sort of dangerous liquid (acid, green slime, lava, etc.).</li> <li data-xf-list-type="ul">Areas 26 b) and 28 b) have chests.</li> <li data-xf-list-type="ul">Areas 27 and 37 a) have fireball traps.</li> <li data-xf-list-type="ul">Area 28 a) has lightning bolt traps.</li> <li data-xf-list-type="ul">Areas 28 b), 33 b), 34 b), 36 b), and 37 b) have daises.</li> <li data-xf-list-type="ul">Areas 29, 33 b), 34 b), 36 b), and 37 b) have sarcophagi.</li> <li data-xf-list-type="ul">Areas 31, 34 a), and 36 a) have hidden pits.</li> <li data-xf-list-type="ul">Area 32 has a dark stone monolith.</li> <li data-xf-list-type="ul">Area 35 has stairs leading to the surface but the passage has been deliberately caved-in.</li> <li data-xf-list-type="ul">Areas 34 a) and 36 b) have statues.</li> </ul><p></p><p>I have an Enhanced version of this week's Monday Blues map for sale here: <a href="https://www.drivethrurpg.com/product/488043/Old-School-Blue-Map-127" target="_blank">DriveThruRPG</a></p><p></p><p>The Old School Blue Map #127 product contains a multi-layered PDF (allowing the options of numbered or non-numbered areas, secret doors on or off, and grid or no grid, and all permutations) and a zip file with all relevant ( 8 ) map files as individual jpg images. The Enhanced map has a grid size of 36x46 10’ Squares (72 dpi); VTT Size: 2523x3220. All for $2 (US). </p><p></p><p>Cheers,</p><p>Tim</p></blockquote><p></p>
[QUOTE="Turgenev, post: 9405584, member: 6733"] Here's the Monday Blues #127 map. Click to enlarge. [url=https://paratime.ca/images/fantasy/bluemap185-b.jpg][img]https://paratime.ca/images/fantasy/bluemap185-sm.jpg[/img][/url] [b]Map Details:[/b] [LIST] [*][b]Grid Size:[/b] 38x49 10 ft. Squares or 76x98 5 ft. squares (72 dpi); VTT Size: 1367x1715 px [*]This map is a cave system that has tunnelled into a hidden tomb/dungeon. [*]The circle of dots in area 1 a) is a hole in the cave ceiling (I was thinking of a sinkhole at the surface, but it could easily be a natural chimney, or a well, or a constructed tunnel, etc.). [*]Areas 1 and 9 have elevation changes with a series of natural ledges. Each ledge has an elevation marker noting its height. [*]Area 3 has elevation lines showing the lower tunnel. [*]Areas 4 b), 5 b), and 6 b) represent water. The water's source is to the north of the map (beyond area 4 b). The water flows under the cave walls between areas 4 and 5. Areas 5 and 6 have narrow channels at the bottom of their walls to allow the water to flow through. [*]Area 21 b) has a natural chimney to the surface. [*]Areas 20 and 36 a) have rubble. [*]Area 22 is littered with bones of all types and shapes. These are the remains of the workers that originally crafted the tomb section (they were sacrificed once the tomb section was built). [*]Areas 23, 34 a), and 36 a) have columns/pillars. [*]Area 24 has tapestries. [*]Area 26 b) is a platform surrounded by some sort of dangerous liquid (acid, green slime, lava, etc.). [*]Areas 26 b) and 28 b) have chests. [*]Areas 27 and 37 a) have fireball traps. [*]Area 28 a) has lightning bolt traps. [*]Areas 28 b), 33 b), 34 b), 36 b), and 37 b) have daises. [*]Areas 29, 33 b), 34 b), 36 b), and 37 b) have sarcophagi. [*]Areas 31, 34 a), and 36 a) have hidden pits. [*]Area 32 has a dark stone monolith. [*]Area 35 has stairs leading to the surface but the passage has been deliberately caved-in. [*]Areas 34 a) and 36 b) have statues. [/LIST] I have an Enhanced version of this week's Monday Blues map for sale here: [URL="https://www.drivethrurpg.com/product/488043/Old-School-Blue-Map-127"]DriveThruRPG[/URL] The Old School Blue Map #127 product contains a multi-layered PDF (allowing the options of numbered or non-numbered areas, secret doors on or off, and grid or no grid, and all permutations) and a zip file with all relevant ( 8 ) map files as individual jpg images. The Enhanced map has a grid size of 36x46 10’ Squares (72 dpi); VTT Size: 2523x3220. All for $2 (US). Cheers, Tim [/QUOTE]
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