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Turmoil in Ghelspad [Scarred Lands] characters
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<blockquote data-quote="Paxus Asclepius" data-source="post: 1397019" data-attributes="member: 15175"><p>Torvin the Scribe, Dwarven Conjuror 3</p><p></p><p>Str 8 (-1) [0 points]</p><p>Dex 14 (+2) [6 points]</p><p>Con 16 (+3) [6 points, +2 racial]</p><p>Int 18 (+4) [16 points]</p><p>Wis 8 (-1) [0 points]</p><p>Cha 6 (-2) [0 points, -2 racial]</p><p></p><p>HD: 3d4+9 Hp 21</p><p>Attack: -2 melee, 1d3-1 unarmed, or +4 ranged, 1d8 crossbow</p><p>Saves: F+4 R+3 W+2</p><p></p><p>Skills:</p><p>Concentration +9 [6 ranks, +3 Con]</p><p>Knowledge:</p><p>Arcana +11 [6 ranks, +4 Int, +1 Absent-Minded]</p><p>Dungeoneering +11 [6 ranks, +4 Int, +1 Absent-Minded]</p><p>Nature +11 [6 ranks, +4 Int, +1 Absent-Minded]</p><p>The Planes +14 [6 ranks, +4 Int, +3 Skill Focus, +1 Absent-Minded]</p><p>Spellcraft +10 [6 ranks, +4 Int]</p><p></p><p>Languages: Dwarven, Common, Aquan, Auran, Ignan, Terran</p><p></p><p>Feats: Spellcasting Prodigy, Skill Focus: Knowledge (the planes), Augment Summoning (bonus), Scribe Scroll (bonus)</p><p></p><p>Dwarf Traits:</p><p>*Darkvision 60 ft</p><p>*Stonecunning</p><p>*Runic Heritage: 2/day detect magic or arcane mark</p><p>*Weapon Familiarity: treat dwarven waraxes and urgroshes as martial weapons, rather than exotic</p><p>*Stability: +4 to resist bull-rush or tripping while standing on ground (ie. both feet planted)</p><p>*+4 dodge bonus against giant type (Huge or larger)</p><p>*+2 attack roll if another dwarf is within 5 feet</p><p></p><p>Traits: Absent-minded (+1 to Knowledge, -1 to Spot and Listen), Spellgifted (+1 caster level to conjuration, -1 caster level to other schools)</p><p></p><p>Flaw: Noncombatant (-2 to all melee attacks)</p><p></p><p>Spells Known: (Prohibited schools illusion and necromancy)</p><p>0th: All PHB</p><p>1st: Alarm, Comprehend Languages, Mage Armor, Magic Missile, Magic Weapon, Protection from Evil, Summon Monster I, True Strike, Web Sphere</p><p>2nd: Acid Arrow, Dragonhide, Ice Shards, See Invisibility, Summon Monster II, Web</p><p></p><p>Spells Prepared: (Save DC 15+level) (4+1/4+1/2+1)</p><p>0: Detect Magicx2, Read Magicx2, Ray of Frost</p><p>1: Mage Armor, Magic Weapon, Summon Monster Ix2, Web Sphere</p><p>2: Dragonhide, Summon Monster II, Web</p><p></p><p>EQ: MW light crossbow, 50 bolts, spellbook (4 2nd level spells purchased), spell component pouch.</p><p></p><p>Scrolls: (25gp per 1st, 75 per 1st at caster level three, 150 per 2nd)</p><p>1st: Alarm x2, Comprehend Languages x2, Magic Missile x5, Magic Weapon x3, Protection from Evil x2, True Strike x2</p><p>2nd: Acid Arrow x3, Ice Shardsx2, See Invisibility x2, Web x3 </p><p></p><p>Appearance: Torvin is short and stocky, even for a dwarf; the only thing elegant about him are his long, spidery fingers, which manipulate pens and spell components with unusual grace. His black, curly hair and beard are seldom washed or groomed, merely tied back with leather thongs. He wears simple black robes, and traditional casting clothes underneath.</p><p></p><p>Personality: Torvin is simply, flat-out, clueless. His parents encouraged him to get a proper education, and to learn magic; this encouragement was strong enough that he has spent very little time outside of the library. While brilliant in academic matters, he is not particularly observant, and has no real knowledge of social interactions. Nevertheless, he enjoys the company of others, and has difficulty understanding how he always ends up ignored on the periphery of any conversation.</p></blockquote><p></p>
[QUOTE="Paxus Asclepius, post: 1397019, member: 15175"] Torvin the Scribe, Dwarven Conjuror 3 Str 8 (-1) [0 points] Dex 14 (+2) [6 points] Con 16 (+3) [6 points, +2 racial] Int 18 (+4) [16 points] Wis 8 (-1) [0 points] Cha 6 (-2) [0 points, -2 racial] HD: 3d4+9 Hp 21 Attack: -2 melee, 1d3-1 unarmed, or +4 ranged, 1d8 crossbow Saves: F+4 R+3 W+2 Skills: Concentration +9 [6 ranks, +3 Con] Knowledge: Arcana +11 [6 ranks, +4 Int, +1 Absent-Minded] Dungeoneering +11 [6 ranks, +4 Int, +1 Absent-Minded] Nature +11 [6 ranks, +4 Int, +1 Absent-Minded] The Planes +14 [6 ranks, +4 Int, +3 Skill Focus, +1 Absent-Minded] Spellcraft +10 [6 ranks, +4 Int] Languages: Dwarven, Common, Aquan, Auran, Ignan, Terran Feats: Spellcasting Prodigy, Skill Focus: Knowledge (the planes), Augment Summoning (bonus), Scribe Scroll (bonus) Dwarf Traits: *Darkvision 60 ft *Stonecunning *Runic Heritage: 2/day detect magic or arcane mark *Weapon Familiarity: treat dwarven waraxes and urgroshes as martial weapons, rather than exotic *Stability: +4 to resist bull-rush or tripping while standing on ground (ie. both feet planted) *+4 dodge bonus against giant type (Huge or larger) *+2 attack roll if another dwarf is within 5 feet Traits: Absent-minded (+1 to Knowledge, -1 to Spot and Listen), Spellgifted (+1 caster level to conjuration, -1 caster level to other schools) Flaw: Noncombatant (-2 to all melee attacks) Spells Known: (Prohibited schools illusion and necromancy) 0th: All PHB 1st: Alarm, Comprehend Languages, Mage Armor, Magic Missile, Magic Weapon, Protection from Evil, Summon Monster I, True Strike, Web Sphere 2nd: Acid Arrow, Dragonhide, Ice Shards, See Invisibility, Summon Monster II, Web Spells Prepared: (Save DC 15+level) (4+1/4+1/2+1) 0: Detect Magicx2, Read Magicx2, Ray of Frost 1: Mage Armor, Magic Weapon, Summon Monster Ix2, Web Sphere 2: Dragonhide, Summon Monster II, Web EQ: MW light crossbow, 50 bolts, spellbook (4 2nd level spells purchased), spell component pouch. Scrolls: (25gp per 1st, 75 per 1st at caster level three, 150 per 2nd) 1st: Alarm x2, Comprehend Languages x2, Magic Missile x5, Magic Weapon x3, Protection from Evil x2, True Strike x2 2nd: Acid Arrow x3, Ice Shardsx2, See Invisibility x2, Web x3 Appearance: Torvin is short and stocky, even for a dwarf; the only thing elegant about him are his long, spidery fingers, which manipulate pens and spell components with unusual grace. His black, curly hair and beard are seldom washed or groomed, merely tied back with leather thongs. He wears simple black robes, and traditional casting clothes underneath. Personality: Torvin is simply, flat-out, clueless. His parents encouraged him to get a proper education, and to learn magic; this encouragement was strong enough that he has spent very little time outside of the library. While brilliant in academic matters, he is not particularly observant, and has no real knowledge of social interactions. Nevertheless, he enjoys the company of others, and has difficulty understanding how he always ends up ignored on the periphery of any conversation. [/QUOTE]
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