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Turmoil in Ghelspad [Scarred Lands] characters
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<blockquote data-quote="ferretguy" data-source="post: 1397873" data-attributes="member: 13226"><p>Soleril Quilserve 1/1 Monk/Rogue Dark Elf 30' Base Move</p><p></p><p>Str: 11 (3pts) </p><p>Dex: 18 (10 pts +2 racial) +4</p><p>Con: 10 (4 pts -2 racial) </p><p>Int: 13 (3 pts +2 Racial) +1</p><p>Wis: 14 (6 pts) +2</p><p>Chr: 12 (2 pts +2 racial) +1</p><p></p><p>AC: 16 (10 +4 dex +2 Wis )</p><p>Hits:14</p><p>BAB: 0 -2/-2 Flurry Melee: +1 quarterstaff/shortsword </p><p> ...............................Range: +4 Hand Crossbow</p><p>Saves:</p><p>Fort: +2 Ref: +8 Will: +4(+6 vs spells, +8vs enchantment)</p><p>Initiative: +8 (+4 Dex +4 Improved Initiative)</p><p>Dark Elf Abilities:</p><p>Darkvision: 120'</p><p>Immunity to sleep</p><p>+2 vs enchantment</p><p>+2 listen, search, and spot</p><p>+2 will save spell or spell like effects</p><p>Spell like Abilities: 1/day Blur, Mirror Image (as dark elf level)</p><p>Thief:</p><p>Sneak Attack: +1d6 </p><p>Trapfinding</p><p>Monk:</p><p>Stunning Fist (DC:13)</p><p>Flurry of Blows</p><p>1d6 unarmed damage</p><p>Feats:</p><p>Improved Initative</p><p>Negotiator: +2 Sense Motive, +2 Diplomacy</p><p></p><p>Skill:..................Level:.....Stat:......Mod:......Total:</p><p>Balance .............2............4........................6</p><p>Climb.................2......................................2</p><p>Disable Device.....3.............1.......................4(6)</p><p>Escape Artist......1.............4........................5</p><p>Hide..................3.............4........................7</p><p>Diplomacy...........2.............1..........2............5</p><p>Bluff..................2.............1........................3</p><p>Sense Motive......3.............2..........2............7</p><p>Search...............3.............1..........2............6</p><p>Spot..................3.............2..........2............7</p><p>Open Lock..........2..............4.......................6(8)</p><p>Listen................3.............2..........2.............7</p><p>Concentration......2.......................................2</p><p>Know(Arcane).....2..............1........................3</p><p>Tumble..............3..............4........................7</p><p></p><p>Equip:</p><p>Masterwork Thieves Tools (+2 Disarm Device and Open Locks) 2#</p><p>Monks Outfit</p><p>Masterwork Quarterstaff 1d6 (x2) 4#</p><p>Masterwork Shortsword 1d6 19-20 (x2) 2#</p><p>Hand Crossbow 2#</p><p> 30 Bolts 1d4 19-20 (x2) 3#</p><p>Tanglefoot Bags (x2) 8#</p><p>Backpack 2#</p><p>2 Small Sacks 1#</p><p>Blanket-Winter 3#</p><p>Waterskin 4#</p><p>5 Days Trail Rations 5#</p><p></p><p>Total Carried: 35# gold: 1482gp</p><p></p><p>Appearance:</p><p>Soleril is nondescript.....as any dark elf monk would be traveling the surface world of Ghelspad. He stands 5'2" weighing in at a strapping 94#, his white hair cropped short on the sides, but long in the center drapping down to below his shoulders. His arms and legs are covered with swirling patterns of ink denoting his previous life in Dier Drendal, which at times during his meditations, his fingers still trace in memory of what once was. He keeps his quarterstaff his old master gave him at all times by his side, which has dwarven runes engraved on its surface which his master told him when the time is right the runes would reveal their purpose to him.</p><p>History:</p><p>Soleril Quilserve had spent the beginnings of his life like any dark elf of the underdark of the Kelder mountain region: doing his part to bring the dwarfs of Burok Torn to their knees for his God (as his priests would speak of the great betrayal). After many years of using his skills to aid ambushing these stubborn beings, he one day met a dwarf who changed his life.This dwarf singlehandedly beat a dark elf patrol only using a old deeply worn quarterstaff (and knocked him out as he tried to stick him from behind...). He was awakened by a rough boot to the side from what he thought was a great warrior, was instead an old dwarf in robes.</p><p>This Dwarf calmly explained to him that he was a member of The Exemplars of Onn...a monastic order dedicated to understanding the Eternal KI....and this war between their 2 peoples was serving as a disruption of this vital force. He had let Soleril live to become his student, to carry on his work when he was gone. As they talked, Soleril felt the true calling of his life, to find and perfect himself and then return home to end this waste of the vital energy of his people. He traveled with Draeor (the dwarven Monk),learning his ways, managing one day to send word back to his father in his homeland(his father a mid level priest of Nathalos....)that he was done with this war and would one day return to show his people the foolishness of what they were doing...</p><p>Draeor recently dissappeared leaving a note and a staff..."Your journey is just begune, when you have found that which cannot be found I will return."</p><p>He now travels the lands above searching for the meaning behind his masters words.</p></blockquote><p></p>
[QUOTE="ferretguy, post: 1397873, member: 13226"] Soleril Quilserve 1/1 Monk/Rogue Dark Elf 30' Base Move Str: 11 (3pts) Dex: 18 (10 pts +2 racial) +4 Con: 10 (4 pts -2 racial) Int: 13 (3 pts +2 Racial) +1 Wis: 14 (6 pts) +2 Chr: 12 (2 pts +2 racial) +1 AC: 16 (10 +4 dex +2 Wis ) Hits:14 BAB: 0 -2/-2 Flurry Melee: +1 quarterstaff/shortsword ...............................Range: +4 Hand Crossbow Saves: Fort: +2 Ref: +8 Will: +4(+6 vs spells, +8vs enchantment) Initiative: +8 (+4 Dex +4 Improved Initiative) Dark Elf Abilities: Darkvision: 120' Immunity to sleep +2 vs enchantment +2 listen, search, and spot +2 will save spell or spell like effects Spell like Abilities: 1/day Blur, Mirror Image (as dark elf level) Thief: Sneak Attack: +1d6 Trapfinding Monk: Stunning Fist (DC:13) Flurry of Blows 1d6 unarmed damage Feats: Improved Initative Negotiator: +2 Sense Motive, +2 Diplomacy Skill:..................Level:.....Stat:......Mod:......Total: Balance .............2............4........................6 Climb.................2......................................2 Disable Device.....3.............1.......................4(6) Escape Artist......1.............4........................5 Hide..................3.............4........................7 Diplomacy...........2.............1..........2............5 Bluff..................2.............1........................3 Sense Motive......3.............2..........2............7 Search...............3.............1..........2............6 Spot..................3.............2..........2............7 Open Lock..........2..............4.......................6(8) Listen................3.............2..........2.............7 Concentration......2.......................................2 Know(Arcane).....2..............1........................3 Tumble..............3..............4........................7 Equip: Masterwork Thieves Tools (+2 Disarm Device and Open Locks) 2# Monks Outfit Masterwork Quarterstaff 1d6 (x2) 4# Masterwork Shortsword 1d6 19-20 (x2) 2# Hand Crossbow 2# 30 Bolts 1d4 19-20 (x2) 3# Tanglefoot Bags (x2) 8# Backpack 2# 2 Small Sacks 1# Blanket-Winter 3# Waterskin 4# 5 Days Trail Rations 5# Total Carried: 35# gold: 1482gp Appearance: Soleril is nondescript.....as any dark elf monk would be traveling the surface world of Ghelspad. He stands 5'2" weighing in at a strapping 94#, his white hair cropped short on the sides, but long in the center drapping down to below his shoulders. His arms and legs are covered with swirling patterns of ink denoting his previous life in Dier Drendal, which at times during his meditations, his fingers still trace in memory of what once was. He keeps his quarterstaff his old master gave him at all times by his side, which has dwarven runes engraved on its surface which his master told him when the time is right the runes would reveal their purpose to him. History: Soleril Quilserve had spent the beginnings of his life like any dark elf of the underdark of the Kelder mountain region: doing his part to bring the dwarfs of Burok Torn to their knees for his God (as his priests would speak of the great betrayal). After many years of using his skills to aid ambushing these stubborn beings, he one day met a dwarf who changed his life.This dwarf singlehandedly beat a dark elf patrol only using a old deeply worn quarterstaff (and knocked him out as he tried to stick him from behind...). He was awakened by a rough boot to the side from what he thought was a great warrior, was instead an old dwarf in robes. This Dwarf calmly explained to him that he was a member of The Exemplars of Onn...a monastic order dedicated to understanding the Eternal KI....and this war between their 2 peoples was serving as a disruption of this vital force. He had let Soleril live to become his student, to carry on his work when he was gone. As they talked, Soleril felt the true calling of his life, to find and perfect himself and then return home to end this waste of the vital energy of his people. He traveled with Draeor (the dwarven Monk),learning his ways, managing one day to send word back to his father in his homeland(his father a mid level priest of Nathalos....)that he was done with this war and would one day return to show his people the foolishness of what they were doing... Draeor recently dissappeared leaving a note and a staff..."Your journey is just begune, when you have found that which cannot be found I will return." He now travels the lands above searching for the meaning behind his masters words. [/QUOTE]
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