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Turmoil in Ghelspad [Scarred Lands] characters
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<blockquote data-quote="Paxus Asclepius" data-source="post: 1407801" data-attributes="member: 15175"><p><span style="font-size: 15px"><strong>Torvin's Commonly Summoned Monsters:</strong></span> </p><p></p><p>All elementals have the following qualities: </p><p>Darkvision 60 ft</p><p>Immune to paralysis, poison, sleep effects, and stunning</p><p>Not subject to critical hits or flanking</p><p>Does not eat, sleep, or breathe</p><p></p><p>All air elementals have Air Mastery.</p><p>All earth elementals have Earth Mastery and tremorsense 60 ft.</p><p></p><p><strong>Common Special Qualities:</strong> </p><p>Air Mastery: Airborne creatures take a -1 to hit and damage against [creature].</p><p>Earth Mastery: [Creature] gains a +1 to attack and damage if both it and its foe are touching the ground. If an opponent is airborne or waterborne, [creature] takes a -4 penalty on attack and damage rolls.</p><p></p><p></p><p><strong>Summon I:</strong> </p><p></p><p>Air Blood Hawk:</p><p>Hd 1d8+2 (6 hp)</p><p>Initiative +6</p><p>Speed fly 100 perfect</p><p>AC 19, touch 17, flatfooted 13</p><p>BAB +1/Grapple +0</p><p>Attack Claw +8</p><p>Full Attack 2 claws +8, bite +3</p><p>Damage claw 1d3+3, bite 1d4+1</p><p>SA: Wounding</p><p>SQ: Air Mastery</p><p>Saves F+4, R +8, W+1</p><p>Hide +8, Listen +2, Search -2, Spot +2</p><p>Weapon Finesse, Flyby Attack</p><p></p><p>Wounding: Anyone struck by a claw or bite attack loses 1 hp per round (cumulative per attack), until a Heal check DC 15 or curative magic is applied.</p><p></p><p>Earth Badger</p><p>HD 1d8+4 (8 hp)</p><p>Initiative +2</p><p>Speed 30 ft, burrow 20 ft</p><p>AC 17, flatfooted 15, touch 13 (15, 13, 11 when raging)</p><p>BAB+0/Grapple-2(+0 raging)</p><p>Full Attack 2 claws +3, bite -2</p><p>Damage Claw 1d2+1 (+3 raging), bite 1d3 (+1 raging)</p><p>Saves F +6 R +4 W +1</p><p>SQ Earth Mastery</p><p>Escape Artist +7, Listen +3, Spot +3</p><p>Track, Weapon Finesse</p><p></p><p><strong>Summon II</strong> </p><p></p><p>Earthen Scorpion (medium)</p><p>HD 2d8+8 (17 hp)</p><p>Initiative -1</p><p>Speed 40 feet, burrow 20ft</p><p>AC 16, touch 9, flatfooted 16</p><p>BAB+1/Grapple+5</p><p>Full Attack 2 claws +5, sting +0</p><p>Damage claws 1d4+4, sting 1d4+2 +poison</p><p>Saves F +7, R -1, W +0</p><p>SA Improved grab, constrict 1d4+4, poison</p><p>SQ Earth mastery, tremorsense 60 ft</p><p></p><p>Poison; 1d3 Con primary and secondary, DC 15</p><p></p><p>Air Wolf</p><p>HD 2d8+8</p><p>Initiative +5</p><p>Speed 50 ft, fly perfect 100</p><p>AC 17, touch 15, flatfooted 12</p><p>BAB+1/Grapple+4</p><p>Attack bite +5 melee</p><p>Damage 1d6+3</p><p>Saves F +7 R +8 W +1</p><p>SA: Trip</p><p>SQ: Air Mastery</p><p>Hide +5, Listen +3, Move Silently +6, Spot +3, Survival +1</p><p>Track, Weapon Focus (bite)</p></blockquote><p></p>
[QUOTE="Paxus Asclepius, post: 1407801, member: 15175"] [SIZE=4][B]Torvin's Commonly Summoned Monsters:[/B][/SIZE] All elementals have the following qualities: Darkvision 60 ft Immune to paralysis, poison, sleep effects, and stunning Not subject to critical hits or flanking Does not eat, sleep, or breathe All air elementals have Air Mastery. All earth elementals have Earth Mastery and tremorsense 60 ft. [B]Common Special Qualities:[/B] Air Mastery: Airborne creatures take a -1 to hit and damage against [creature]. Earth Mastery: [Creature] gains a +1 to attack and damage if both it and its foe are touching the ground. If an opponent is airborne or waterborne, [creature] takes a -4 penalty on attack and damage rolls. [B]Summon I:[/B] Air Blood Hawk: Hd 1d8+2 (6 hp) Initiative +6 Speed fly 100 perfect AC 19, touch 17, flatfooted 13 BAB +1/Grapple +0 Attack Claw +8 Full Attack 2 claws +8, bite +3 Damage claw 1d3+3, bite 1d4+1 SA: Wounding SQ: Air Mastery Saves F+4, R +8, W+1 Hide +8, Listen +2, Search -2, Spot +2 Weapon Finesse, Flyby Attack Wounding: Anyone struck by a claw or bite attack loses 1 hp per round (cumulative per attack), until a Heal check DC 15 or curative magic is applied. Earth Badger HD 1d8+4 (8 hp) Initiative +2 Speed 30 ft, burrow 20 ft AC 17, flatfooted 15, touch 13 (15, 13, 11 when raging) BAB+0/Grapple-2(+0 raging) Full Attack 2 claws +3, bite -2 Damage Claw 1d2+1 (+3 raging), bite 1d3 (+1 raging) Saves F +6 R +4 W +1 SQ Earth Mastery Escape Artist +7, Listen +3, Spot +3 Track, Weapon Finesse [B]Summon II[/B] Earthen Scorpion (medium) HD 2d8+8 (17 hp) Initiative -1 Speed 40 feet, burrow 20ft AC 16, touch 9, flatfooted 16 BAB+1/Grapple+5 Full Attack 2 claws +5, sting +0 Damage claws 1d4+4, sting 1d4+2 +poison Saves F +7, R -1, W +0 SA Improved grab, constrict 1d4+4, poison SQ Earth mastery, tremorsense 60 ft Poison; 1d3 Con primary and secondary, DC 15 Air Wolf HD 2d8+8 Initiative +5 Speed 50 ft, fly perfect 100 AC 17, touch 15, flatfooted 12 BAB+1/Grapple+4 Attack bite +5 melee Damage 1d6+3 Saves F +7 R +8 W +1 SA: Trip SQ: Air Mastery Hide +5, Listen +3, Move Silently +6, Spot +3, Survival +1 Track, Weapon Focus (bite) [/QUOTE]
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