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Turmoil on the Golden Ring: A Slavic themed game in the cold (Characters)
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<blockquote data-quote="Yair" data-source="post: 1878104" data-attributes="member: 10913"><p>Misha Yaroslav</p><p>Male Slavic Paladin 3</p><p>Alignment: LG</p><p>Height: 5' 11”</p><p>Weight: 145 lbs</p><p>Hair: Black and short</p><p>Eyes: Black</p><p>Skin: White</p><p>Age: 16</p><p></p><p>Str: 14 (+2) [6 points]</p><p>Dex: 14 (+2) [6 points]</p><p>Con: 10 (+0) [2 points]</p><p>Int: 10 (+0) [2 points]</p><p>Wis: 11 (+0) [3 points]</p><p>Cha: 17 (+3) [13 points]</p><p></p><p>Racial Abilities: 1 bonus feat at first level, +4 skill points at first level, +1 skill point/level past first</p><p></p><p>Class Abilities: Aura of Good, Detect Evil at will, Smite 1/day, Divine Grace, Lay On Hands, Aura of Courage, Divine Health</p><p></p><p>Hit Dice: 3d10+0</p><p>HP: 26</p><p>AC: 16 (+4 armor, +2 Dex)</p><p>Init: +2 (+2 Dex)</p><p>Speed: 20 ft (50 ft. horse)</p><p></p><p>Saves:</p><p>Fortitude +6 [+3 base, +0 Con+3 Cha]</p><p>Reflex +6 [+1 base, +2 Dex+3 Cha]</p><p>Will +4 [+1 base, +0 Wis+3 Cha]</p><p></p><p>BAB/Grapple: +3/+5</p><p>Melee Atk: MW Scythe +6 [2d4+3 damage] OR with full PA +3 [2d4+9 damage]</p><p>Ranged Atk: Spear +5 [1d8+2 damage, 20' thrown range increment]</p><p></p><p>Skills (18 ranks):</p><p>Concentration +3 [3 ranks+0 Con]</p><p>Diplomacy +5 [2 ranks+3 Cha]</p><p>Handle Animal +7 [5 ranks +3 Cha]</p><p>Profession (farmer) +4 [4 ranks+0Wis]</p><p>Ride +8 [4 ranks+2 Dex+2 synergy]</p><p></p><p>Feats:</p><p>Ancestral Relic (level 1) - the scythe</p><p>Endurance (bonus human feat)</p><p>Power Attack (level 3)</p><p></p><p>Languages: Slavic</p><p></p><p>Equipment:</p><p>Heavy horse (200 gp)</p><p>Bit and bridle (2 gp)</p><p>Saddle, Riding (10 gp)</p><p>Saddlebags (4 gp)</p><p>Scythe MW (318 gp, 2d4 x4 damage, 10 lb.)</p><p>Hide armor +1 (1165 gp, 25 lb, -2 ACP)</p><p>Spear x 2 (4 gp, 1d8 x3 damage, 20' range increment, 6x2 lb.)</p><p>Handaxe (6 gp, 1d6 x3 damage, 3 lb.)</p><p>Potion of bull's strength x2 (300 gp)</p><p>Potion of endure elements x3 (50 gp)</p><p>Oil of magic weapon x3 (50 gp)</p><p>And 91 gp is coins, goods, and miscellaneous items.</p><p>Total: 2700 gp.</p><p>Encumbrance: Light 58 lb./Medium 116 lb./Heavy 175 lb. (currently Light at 38 lb.)</p><p></p><p>Appearance: Misha is a fairly typical Slav, although a bit taller and more impressive than the norm. He sits astride a massive black draft horse, and wielding a mean-looking scythe. He wears the pelt of a wolf-like monstrosity with terrible claws, sharp jaws, and a goblinoid-like face now used as a cowl [a Barghest].</p><p></p><p>Background: Born as a farmer's son in a small village near Yaroslavl, he was respected in his community from a young age. Recently, his wife and daughter fell victim to a beast from the forest while he was away working in the fields. As he was weeping over them an old man approached him. He picked up Misha's scythe, which was strangely transformed, and goaded him to avenge their deaths. Misha went out to slay the beast. He bested it and now wears its pelt, but he was not satiated by its defeat and seeks to carry his vengeance further.</p><p></p><p>Personality: A simple man, Misha is not one to devise tricky plans or contemplate the nature of things. He is a devout Slav and attributes his powers to the good Slavic deities, but has not devoted himself to any one deity in particular. Above all, Misha is now an obsessed man – a man seeking retribution and vengeance, and an understanding of what has brought out the events that led to his loved one's deaths.</p><p></p><p>Grisha: Horse, Heavy</p><p>Large Animal</p><p>Hit Dice: 3d8+6 (19 hp)</p><p>Initiative: +1</p><p>Speed: 50 ft. (10 squares)</p><p>Armor Class: 13 (–1 size, +1 Dex, +3 natural), touch 10, flat-footed 12</p><p>Base Attack/Grapple: +2/+9</p><p>Attack: Hoof –1 melee (1d6+1*)</p><p>Full Attack: 2 hooves –1 melee (1d6+1*)</p><p>Space/Reach: 10 ft./5 ft.</p><p>Special Attacks: —</p><p>Special Qualities: Low-light vision, scent</p><p>Saves: Fort +5, Ref +4, Will +2</p><p>Abilities: Str 16, Dex 13, Con 15, Int 2, Wis 12, Cha 6</p><p>Skills: Listen +4, Spot +4</p><p>Feats: Endurance, Run</p><p>Environment: Temperate plains</p><p>Organization: Domesticated</p><p>Challenge Rating: 1</p><p>Advancement: —</p><p>Level Adjustment: —</p><p>The statistics presented here describe large breeds of working horses such as Clydesdales. These animals are usually ready for heavy work by age three. A heavy horse cannot fight while carrying a rider.</p><p>Carrying Capacity: A light load for a heavy horse is up to 200 pounds; a medium load, 201–400 pounds; and a heavy load, 401–600 pounds. A heavy horse can drag 3,000 pounds.</p></blockquote><p></p>
[QUOTE="Yair, post: 1878104, member: 10913"] Misha Yaroslav Male Slavic Paladin 3 Alignment: LG Height: 5' 11” Weight: 145 lbs Hair: Black and short Eyes: Black Skin: White Age: 16 Str: 14 (+2) [6 points] Dex: 14 (+2) [6 points] Con: 10 (+0) [2 points] Int: 10 (+0) [2 points] Wis: 11 (+0) [3 points] Cha: 17 (+3) [13 points] Racial Abilities: 1 bonus feat at first level, +4 skill points at first level, +1 skill point/level past first Class Abilities: Aura of Good, Detect Evil at will, Smite 1/day, Divine Grace, Lay On Hands, Aura of Courage, Divine Health Hit Dice: 3d10+0 HP: 26 AC: 16 (+4 armor, +2 Dex) Init: +2 (+2 Dex) Speed: 20 ft (50 ft. horse) Saves: Fortitude +6 [+3 base, +0 Con+3 Cha] Reflex +6 [+1 base, +2 Dex+3 Cha] Will +4 [+1 base, +0 Wis+3 Cha] BAB/Grapple: +3/+5 Melee Atk: MW Scythe +6 [2d4+3 damage] OR with full PA +3 [2d4+9 damage] Ranged Atk: Spear +5 [1d8+2 damage, 20' thrown range increment] Skills (18 ranks): Concentration +3 [3 ranks+0 Con] Diplomacy +5 [2 ranks+3 Cha] Handle Animal +7 [5 ranks +3 Cha] Profession (farmer) +4 [4 ranks+0Wis] Ride +8 [4 ranks+2 Dex+2 synergy] Feats: Ancestral Relic (level 1) - the scythe Endurance (bonus human feat) Power Attack (level 3) Languages: Slavic Equipment: Heavy horse (200 gp) Bit and bridle (2 gp) Saddle, Riding (10 gp) Saddlebags (4 gp) Scythe MW (318 gp, 2d4 x4 damage, 10 lb.) Hide armor +1 (1165 gp, 25 lb, -2 ACP) Spear x 2 (4 gp, 1d8 x3 damage, 20' range increment, 6x2 lb.) Handaxe (6 gp, 1d6 x3 damage, 3 lb.) Potion of bull's strength x2 (300 gp) Potion of endure elements x3 (50 gp) Oil of magic weapon x3 (50 gp) And 91 gp is coins, goods, and miscellaneous items. Total: 2700 gp. Encumbrance: Light 58 lb./Medium 116 lb./Heavy 175 lb. (currently Light at 38 lb.) Appearance: Misha is a fairly typical Slav, although a bit taller and more impressive than the norm. He sits astride a massive black draft horse, and wielding a mean-looking scythe. He wears the pelt of a wolf-like monstrosity with terrible claws, sharp jaws, and a goblinoid-like face now used as a cowl [a Barghest]. Background: Born as a farmer's son in a small village near Yaroslavl, he was respected in his community from a young age. Recently, his wife and daughter fell victim to a beast from the forest while he was away working in the fields. As he was weeping over them an old man approached him. He picked up Misha's scythe, which was strangely transformed, and goaded him to avenge their deaths. Misha went out to slay the beast. He bested it and now wears its pelt, but he was not satiated by its defeat and seeks to carry his vengeance further. Personality: A simple man, Misha is not one to devise tricky plans or contemplate the nature of things. He is a devout Slav and attributes his powers to the good Slavic deities, but has not devoted himself to any one deity in particular. Above all, Misha is now an obsessed man – a man seeking retribution and vengeance, and an understanding of what has brought out the events that led to his loved one's deaths. Grisha: Horse, Heavy Large Animal Hit Dice: 3d8+6 (19 hp) Initiative: +1 Speed: 50 ft. (10 squares) Armor Class: 13 (–1 size, +1 Dex, +3 natural), touch 10, flat-footed 12 Base Attack/Grapple: +2/+9 Attack: Hoof –1 melee (1d6+1*) Full Attack: 2 hooves –1 melee (1d6+1*) Space/Reach: 10 ft./5 ft. Special Attacks: — Special Qualities: Low-light vision, scent Saves: Fort +5, Ref +4, Will +2 Abilities: Str 16, Dex 13, Con 15, Int 2, Wis 12, Cha 6 Skills: Listen +4, Spot +4 Feats: Endurance, Run Environment: Temperate plains Organization: Domesticated Challenge Rating: 1 Advancement: — Level Adjustment: — The statistics presented here describe large breeds of working horses such as Clydesdales. These animals are usually ready for heavy work by age three. A heavy horse cannot fight while carrying a rider. Carrying Capacity: A light load for a heavy horse is up to 200 pounds; a medium load, 201–400 pounds; and a heavy load, 401–600 pounds. A heavy horse can drag 3,000 pounds. [/QUOTE]
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