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Turmoil on the Golden Ring: A Slavic themed game in the cold (Characters)
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<blockquote data-quote="taitzu52" data-source="post: 1878399" data-attributes="member: 21465"><p><strong>Brata Scythor</strong></p><p>Slavic Male Human, Steppes Origin</p><p>Alignment: Chaotic Neutral</p><p>Druid 2 / Sorcerer 1 </p><p>Age: 38</p><p>Height: 5'4"</p><p>Weight: 120</p><p>Hair: Black, shaggy</p><p>Eyes: Brown, slightly Asian</p><p>Skin: pale</p><p></p><p>Str: 10 (+0) </p><p>Dex: 11 (+0)</p><p>Con: 14 (+2)</p><p>Int: 10 (+0)</p><p>Wis: 17 (+3)</p><p>Cha: 14 (+2)</p><p></p><p>Racial Abilities: 1 bonus feat at first level, +4 skill points at first level, +1 skill point/level past first</p><p></p><p>Class Abilities: animal companion, nature sense, wild empathy, woodland stride</p><p></p><p>Hit Dice: 8+1d8+1d4+6 (8+6+3+6)</p><p>Total HP: 23</p><p>AC: 13(+2 armor +1 shield)</p><p>Initiative: +0 (+0 dex)</p><p>Speed 30ft</p><p></p><p>Saves:</p><p>Fortitude +5 [+3 base, +2 Con]</p><p>Reflex +0 [0+ base, +0 Dex]</p><p>Will +8 [+5 base, +3 Wis]</p><p></p><p>BAB/Grapple: +1/+1</p><p>Melee Atk: MW Scimitar (to hit: +2) (damage: 1d6/18-20x2) (type: S) (weight: 4 lbs.)</p><p>Ranged Atk: MW Light Crossbow (to hit: +2) (Damage: 1d8/19-20x2) (P) (weight: 4 lbs.)</p><p></p><p>Skills:</p><p></p><p>Bluff: 3 (1 ranks +2 cha)</p><p>Concentration: 6 (4 ranks +2 con)</p><p>Handle Animal: 7 (5 ranks +2 cha)</p><p>Heal: 4 (1 ranks +3 wis)</p><p>Listen: 4 (1 ranks+3 wis)</p><p>Spot: 4/7 (1 ranks +3 wis[+3 in shadows])</p><p>Spellcraft: 4 (4 ranks +0 int)</p><p>Survival: 10 (5 ranks +3 wis+ 2 nature sense)</p><p>Swim: 1 (1 ranks +0 str)</p><p>Knowledge (arcana): 2 (2 ranks+0 int)</p><p>Knowledge (nature): 7 (3 ranks+0 int +2 nature sense +2 synergy)</p><p></p><p></p><p>Feats:</p><p>Spell Focus (conjuration)(1st level)</p><p>Spell Focus (enchantment) (3rd level)</p><p>Augment Summoning (human)</p><p>Summon Familiar (Sorcerer)</p><p></p><p>Languages: Slavic</p><p></p><p>Spells:</p><p></p><p>Druid: 3/2 per day</p><p>Sorcerer: 5/4 per day (15% spell failure)</p><p></p><p>Arcane 0 Level:</p><p>Daze </p><p>Mage Hand</p><p>Message</p><p>Prestidigitation</p><p></p><p>Arcane 1 Level:</p><p>Charm Person</p><p>Sleep</p><p></p><p>equipment:</p><p></p><p>MW Scimitar (315 gp) </p><p>Leather Armor (15gp)</p><p>MW Wooden Buckler (165)</p><p>MW Light Crossbow (330 gp)</p><p>Dagger x2 (4gp)</p><p>Pearl of Power Level 1 [druid only] (1000 gp)</p><p>Cold weather outfit (8 gp)</p><p>flint & steel (1 gp) </p><p>potions of cure light wounds: (6 potions) (300gp)</p><p>potions of shield of faith +2: (2 potions) (100gp)</p><p>potions of jump: (2 potions) (100gp)</p><p>oil of magic weapon: (2 potions) (100gp)</p><p>oil of magic stone: (2 potions) (100gp)</p><p>potions of endure elements: (2 potions) (100gp)</p><p>20 bolts (2gp)</p><p>Backpack (2gp)</p><p>Winter Blanket (1gp)</p><p>Chalk (-)</p><p></p><p></p><p>Money: 61 gp remaining</p><p></p><p>History:</p><p></p><p>Brata was born to a tribe in the foothills of the Caucasus Mountains. Their ancient way was a simple one, move with the seasons and find food and shelter where they may. But one fall, as they prepared to leave their warmer grounds near the Urals, the raiders came. Brata was very young, and a sickly child at that. His mother hid him in the brush and fled, hoping he would find a better fate than being thrown onto the rocks for sport. That is where the crone found him. Brata remembers looking up into her milky cataract eyes as the seized him out of the bushes. With a wave of here hand, the raiders fled before her, and she took young Brata off, off into the wild.</p><p></p><p>In the dark winters of his growing years, the crone showed Brata many things. She showed him the ways of the natural world, of plant and beast. But she also showed him other things, she said that strange mark on his side was a gift from the gods, and that he should never show this gift to other men, lest it become his curse. Brata waited on the crone for many winters, seeing to her every need, and the nearly blind hag brewed her concoctions and scryed the future in bowls of gore. She looked into a bowl of roots and eyeballs and blood one day, and said that Brata would once again have to join the world of men in the West. She was dead within a moon. Brata never looked back.</p><p></p><p></p><p>Animal companion:</p><p>special abilities: link, share spells, tricks (1 bonus): attack, down, stay, defend, track, come, heel</p><p></p><p><strong>Maka</strong>: Wolf</p><p> Medium Animal</p><p>Hit Dice: 2d8+4 (13 hp)</p><p>Initiative: +2</p><p>Speed: 50 ft. (10 squares)</p><p>Armor Class: 14 (+2 Dex, +2 natural), touch 12, flat-footed 12</p><p>Base Attack/Grapple: +2/+3</p><p>Attack: Bite +3 melee (1d6+1)</p><p>Full Attack: Bite +3 melee (1d6+1)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: Trip</p><p>Special Qualities: Low-light vision, scent</p><p>Saves: Fort +5, Ref +5, Will +1</p><p>Abilities: Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6</p><p>Skills: Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1</p><p>Feats: Track, Weapon Focus (bite)</p><p>Challenge Rating: 1</p><p>Advancement: —</p><p>Level Adjustment: —</p><p></p><p>Familiar:</p><p>special abilities: Alertness, improved evasion, share spells, empathic link</p><p></p><p></p><p><strong>Grieg</strong>: Owl</p><p> Tiny Animal</p><p>Hit Dice: 1d8 (8 hp)</p><p>Initiative: +3</p><p>Speed: 10 ft. (2 squares), fly 40 ft. (average)</p><p>Armor Class: 18 (+2 size, +3 Dex, +3 natural), touch 15, flat-footed 14</p><p>Base Attack/Grapple: +0/–11</p><p>Attack: Bite Talons +5 melee (1d4–3)</p><p>Full Attack: Talons +5 melee (1d4–3))</p><p>Space/Reach: 2-1/2 ft./0 ft.</p><p>Special Attacks: -</p><p>Special Qualities: Low-light vision</p><p>Saves: Fort +2, Ref +5, Will +2</p><p>Abilities: Str 4, Dex 17, Con 10, Int 6, Wis 14, Cha 4</p><p>Skills: Listen +14, Move Silently +17, Spot +6*</p><p>Feats: Weapon Finesse</p><p>Challenge Rating: 1/4</p><p>Advancement: —</p><p>Level Adjustment: —</p></blockquote><p></p>
[QUOTE="taitzu52, post: 1878399, member: 21465"] [B]Brata Scythor[/B] Slavic Male Human, Steppes Origin Alignment: Chaotic Neutral Druid 2 / Sorcerer 1 Age: 38 Height: 5'4" Weight: 120 Hair: Black, shaggy Eyes: Brown, slightly Asian Skin: pale Str: 10 (+0) Dex: 11 (+0) Con: 14 (+2) Int: 10 (+0) Wis: 17 (+3) Cha: 14 (+2) Racial Abilities: 1 bonus feat at first level, +4 skill points at first level, +1 skill point/level past first Class Abilities: animal companion, nature sense, wild empathy, woodland stride Hit Dice: 8+1d8+1d4+6 (8+6+3+6) Total HP: 23 AC: 13(+2 armor +1 shield) Initiative: +0 (+0 dex) Speed 30ft Saves: Fortitude +5 [+3 base, +2 Con] Reflex +0 [0+ base, +0 Dex] Will +8 [+5 base, +3 Wis] BAB/Grapple: +1/+1 Melee Atk: MW Scimitar (to hit: +2) (damage: 1d6/18-20x2) (type: S) (weight: 4 lbs.) Ranged Atk: MW Light Crossbow (to hit: +2) (Damage: 1d8/19-20x2) (P) (weight: 4 lbs.) Skills: Bluff: 3 (1 ranks +2 cha) Concentration: 6 (4 ranks +2 con) Handle Animal: 7 (5 ranks +2 cha) Heal: 4 (1 ranks +3 wis) Listen: 4 (1 ranks+3 wis) Spot: 4/7 (1 ranks +3 wis[+3 in shadows]) Spellcraft: 4 (4 ranks +0 int) Survival: 10 (5 ranks +3 wis+ 2 nature sense) Swim: 1 (1 ranks +0 str) Knowledge (arcana): 2 (2 ranks+0 int) Knowledge (nature): 7 (3 ranks+0 int +2 nature sense +2 synergy) Feats: Spell Focus (conjuration)(1st level) Spell Focus (enchantment) (3rd level) Augment Summoning (human) Summon Familiar (Sorcerer) Languages: Slavic Spells: Druid: 3/2 per day Sorcerer: 5/4 per day (15% spell failure) Arcane 0 Level: Daze Mage Hand Message Prestidigitation Arcane 1 Level: Charm Person Sleep equipment: MW Scimitar (315 gp) Leather Armor (15gp) MW Wooden Buckler (165) MW Light Crossbow (330 gp) Dagger x2 (4gp) Pearl of Power Level 1 [druid only] (1000 gp) Cold weather outfit (8 gp) flint & steel (1 gp) potions of cure light wounds: (6 potions) (300gp) potions of shield of faith +2: (2 potions) (100gp) potions of jump: (2 potions) (100gp) oil of magic weapon: (2 potions) (100gp) oil of magic stone: (2 potions) (100gp) potions of endure elements: (2 potions) (100gp) 20 bolts (2gp) Backpack (2gp) Winter Blanket (1gp) Chalk (-) Money: 61 gp remaining History: Brata was born to a tribe in the foothills of the Caucasus Mountains. Their ancient way was a simple one, move with the seasons and find food and shelter where they may. But one fall, as they prepared to leave their warmer grounds near the Urals, the raiders came. Brata was very young, and a sickly child at that. His mother hid him in the brush and fled, hoping he would find a better fate than being thrown onto the rocks for sport. That is where the crone found him. Brata remembers looking up into her milky cataract eyes as the seized him out of the bushes. With a wave of here hand, the raiders fled before her, and she took young Brata off, off into the wild. In the dark winters of his growing years, the crone showed Brata many things. She showed him the ways of the natural world, of plant and beast. But she also showed him other things, she said that strange mark on his side was a gift from the gods, and that he should never show this gift to other men, lest it become his curse. Brata waited on the crone for many winters, seeing to her every need, and the nearly blind hag brewed her concoctions and scryed the future in bowls of gore. She looked into a bowl of roots and eyeballs and blood one day, and said that Brata would once again have to join the world of men in the West. She was dead within a moon. Brata never looked back. Animal companion: special abilities: link, share spells, tricks (1 bonus): attack, down, stay, defend, track, come, heel [B]Maka[/B]: Wolf Medium Animal Hit Dice: 2d8+4 (13 hp) Initiative: +2 Speed: 50 ft. (10 squares) Armor Class: 14 (+2 Dex, +2 natural), touch 12, flat-footed 12 Base Attack/Grapple: +2/+3 Attack: Bite +3 melee (1d6+1) Full Attack: Bite +3 melee (1d6+1) Space/Reach: 5 ft./5 ft. Special Attacks: Trip Special Qualities: Low-light vision, scent Saves: Fort +5, Ref +5, Will +1 Abilities: Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6 Skills: Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1 Feats: Track, Weapon Focus (bite) Challenge Rating: 1 Advancement: — Level Adjustment: — Familiar: special abilities: Alertness, improved evasion, share spells, empathic link [B]Grieg[/B]: Owl Tiny Animal Hit Dice: 1d8 (8 hp) Initiative: +3 Speed: 10 ft. (2 squares), fly 40 ft. (average) Armor Class: 18 (+2 size, +3 Dex, +3 natural), touch 15, flat-footed 14 Base Attack/Grapple: +0/–11 Attack: Bite Talons +5 melee (1d4–3) Full Attack: Talons +5 melee (1d4–3)) Space/Reach: 2-1/2 ft./0 ft. Special Attacks: - Special Qualities: Low-light vision Saves: Fort +2, Ref +5, Will +2 Abilities: Str 4, Dex 17, Con 10, Int 6, Wis 14, Cha 4 Skills: Listen +14, Move Silently +17, Spot +6* Feats: Weapon Finesse Challenge Rating: 1/4 Advancement: — Level Adjustment: — [/QUOTE]
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Turmoil on the Golden Ring: A Slavic themed game in the cold (Characters)
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