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Turn 2 full casters into pact casters
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<blockquote data-quote="Quickleaf" data-source="post: 9276608" data-attributes="member: 20323"><p>Here's my archivist homebrew that I mentioned (attached pdf). It's a pact caster in all but name, with a few twists.</p><p></p><p>The archivist is a sage with a focus on lore/language who buffs their party. I often seem to have one player who wants to play the scholar/noncombatant type in 5e games, so this is sweet spot for them.</p><p></p><p>Quick notes: </p><ul> <li data-xf-list-type="ul">You'll notice a medley of borrowed concepts – Tome Magic resembles warlock's Pact Magic but lacks cantrips, allows all rituals, uses a wizard-style Spellbook w/ preparation, and gets a feature allowing breaking spells slots into lower level slots. Expertise is from rogue/bard. Stillness of Mind is from monk. Higher Mind is a mental stat reflection of barbarian's capstone.</li> <li data-xf-list-type="ul">I've blended the 3.5e archivist class from <em>Heroes of Horror</em>, the Savant class from <em>Dragon #140,</em> the alienist variant in 2e’s <em>Player’s Option: Spells & Magic</em> along with its d20 version in <em>Complete Arcane</em>, 4e arcana skill powers, and my own madcap ideas.</li> <li data-xf-list-type="ul">I homebrew skill stuff, so in a non-homebrewed game you can treat it as getting 4 skills and ignore underlined homebrew skills. Also asterisk/star-marked spells are homebrew.</li> <li data-xf-list-type="ul">Spell list on last page (virtually no damage-dealing / no healing magic).</li> </ul></blockquote><p></p>
[QUOTE="Quickleaf, post: 9276608, member: 20323"] Here's my archivist homebrew that I mentioned (attached pdf). It's a pact caster in all but name, with a few twists. The archivist is a sage with a focus on lore/language who buffs their party. I often seem to have one player who wants to play the scholar/noncombatant type in 5e games, so this is sweet spot for them. Quick notes: [LIST] [*]You'll notice a medley of borrowed concepts – Tome Magic resembles warlock's Pact Magic but lacks cantrips, allows all rituals, uses a wizard-style Spellbook w/ preparation, and gets a feature allowing breaking spells slots into lower level slots. Expertise is from rogue/bard. Stillness of Mind is from monk. Higher Mind is a mental stat reflection of barbarian's capstone. [*]I've blended the 3.5e archivist class from [I]Heroes of Horror[/I], the Savant class from [I]Dragon #140,[/I] the alienist variant in 2e’s [I]Player’s Option: Spells & Magic[/I] along with its d20 version in [I]Complete Arcane[/I], 4e arcana skill powers, and my own madcap ideas. [*]I homebrew skill stuff, so in a non-homebrewed game you can treat it as getting 4 skills and ignore underlined homebrew skills. Also asterisk/star-marked spells are homebrew. [*]Spell list on last page (virtually no damage-dealing / no healing magic). [/LIST] [/QUOTE]
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