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General Tabletop Discussion
*Dungeons & Dragons
Turn 2 full casters into pact casters
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<blockquote data-quote="Yaarel" data-source="post: 9277240" data-attributes="member: 58172"><p>I can live with converting any two classes into a short-rest Warlock chassis. That said, and in answer to the question:</p><p></p><p>Since Wizard and Cleric are old school, I would leave those alone. Despite the Druid being old school, I would convert it to the short rest chassis to distinguish it further from the Cleric. What to do with Sorcerer is trickier, because in different ways, it is both too much like a Wizard and too much like Warlock. I think making the Bard short rest would make some players happy. But it is important to emphasize it is a full caster, thus make it more like whatever the Wizard is. The Celtic mythologically accurate Merlin is a Bard, not a Wizard.</p><p></p><p>In short, to answer the question: definitely the Druid. Maybe the Sorcerer depending on finetuning of the concept that is more clearly not a Wizard (mechanics) and not a Warlock (narrative).</p><p></p><p>There can also be new classes: Psion, Swordmage, and Warlord (!), and the three can use the Warlock chassis. The Warlord "spells" are at-will "maneuvers" and short-rest "exploits", using the spell format but belonging to the nonmagical "martial" school.</p><p></p><p></p><p>At the same time, my preference is. In the DMs Guide, create a spell point system that refreshes at each short rest. The number of points equals the caster level + 1. The cost of each spell is its slot value. To cast a <em>Fireball</em> costs 3 spell points. Of course, one cannot cast a spell higher than ones caster level/2 roundup. So one must be at least level 5 to cast a slot 3 <em>Fireball</em>.</p><p></p><p>With this spell casting variant, any player can make their full caster class a short-rest caster, instead. Similarly, a Warlock can switch to a spell point system instead of its spell slots.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9277240, member: 58172"] I can live with converting any two classes into a short-rest Warlock chassis. That said, and in answer to the question: Since Wizard and Cleric are old school, I would leave those alone. Despite the Druid being old school, I would convert it to the short rest chassis to distinguish it further from the Cleric. What to do with Sorcerer is trickier, because in different ways, it is both too much like a Wizard and too much like Warlock. I think making the Bard short rest would make some players happy. But it is important to emphasize it is a full caster, thus make it more like whatever the Wizard is. The Celtic mythologically accurate Merlin is a Bard, not a Wizard. In short, to answer the question: definitely the Druid. Maybe the Sorcerer depending on finetuning of the concept that is more clearly not a Wizard (mechanics) and not a Warlock (narrative). There can also be new classes: Psion, Swordmage, and Warlord (!), and the three can use the Warlock chassis. The Warlord "spells" are at-will "maneuvers" and short-rest "exploits", using the spell format but belonging to the nonmagical "martial" school. At the same time, my preference is. In the DMs Guide, create a spell point system that refreshes at each short rest. The number of points equals the caster level + 1. The cost of each spell is its slot value. To cast a [I]Fireball[/I] costs 3 spell points. Of course, one cannot cast a spell higher than ones caster level/2 roundup. So one must be at least level 5 to cast a slot 3 [I]Fireball[/I]. With this spell casting variant, any player can make their full caster class a short-rest caster, instead. Similarly, a Warlock can switch to a spell point system instead of its spell slots. [/QUOTE]
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Turn 2 full casters into pact casters
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