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General Tabletop Discussion
*Dungeons & Dragons
Turn-a-round? Tricky terminology.
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<blockquote data-quote="ZombieRoboNinja" data-source="post: 6064029" data-attributes="member: 54843"><p>I disagree. Refreshing at the end of the turn means that there is almost never a tactical decision to be made: since nullifying damage is generally more powerful than dealing the same amount of damage, the best choice will almost always be to Parry if you get attacked and then deal damage with the dice you have left. An "offensive fighter" who is taking hits and choosing NOT to use Parry to negate them is almost always making a very poor decision. When you crunch the numbers or even just think about it, that's how things work out: the only exception would be when a dangerous enemy is close to death and you're hoping to finish him off.</p><p></p><p>On the other hand, if dice refresh at the beginning of your turn, you have to make a tactical decision how much of your resources that round you'll dedicate to defense. </p><p></p><p>Plus, let's not forget that you can use your skill die to Parry, so even if you spend everything else on offense you still have one die worth of parry available.</p></blockquote><p></p>
[QUOTE="ZombieRoboNinja, post: 6064029, member: 54843"] I disagree. Refreshing at the end of the turn means that there is almost never a tactical decision to be made: since nullifying damage is generally more powerful than dealing the same amount of damage, the best choice will almost always be to Parry if you get attacked and then deal damage with the dice you have left. An "offensive fighter" who is taking hits and choosing NOT to use Parry to negate them is almost always making a very poor decision. When you crunch the numbers or even just think about it, that's how things work out: the only exception would be when a dangerous enemy is close to death and you're hoping to finish him off. On the other hand, if dice refresh at the beginning of your turn, you have to make a tactical decision how much of your resources that round you'll dedicate to defense. Plus, let's not forget that you can use your skill die to Parry, so even if you spend everything else on offense you still have one die worth of parry available. [/QUOTE]
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Turn-a-round? Tricky terminology.
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