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Turn Based Strategy?
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<blockquote data-quote="jonesy" data-source="post: 3421880" data-attributes="member: 10324"><p>If you happen to own an Xbox get yourself Gladius. Like the name suggests it's turn based strategy in gladiator arenas. You start with 2 members and can build your school up to 20 (if I remember correctly). Everyone gets new skills when they level up, and there are more skills available than you can usually get. The fights are balanced as a rock-paper-scissors system where fast lightly armored gladiators backstab the heavies mostly before they can react, while the heavies dominate the mediums, and...you get the picture. Support characters like mages have no particular advantages or disadvantages (other than some match winning spell combos which take a strategic mind to pull off).</p><p></p><p>The game features a swing meter system, where you can try to get critical hits by pressing buttons at the right time. Luckily it's not Track and Field hard (you can also turn the meters off which makes the game somewhat more strategic, and difficult).</p><p></p><p>Every one of the many gladiator arenas in the four countries is different and they have neat special features, like pits, bridges or chokepoints (and of course you deal more damage from higher ground etc.). Some matches are handicapped with you having to fight against higher level characters or superior numbers or fortified positions (or indeed, the other way around).</p><p></p><p>Not sure whether it works on a 360 yet (or ever).</p></blockquote><p></p>
[QUOTE="jonesy, post: 3421880, member: 10324"] If you happen to own an Xbox get yourself Gladius. Like the name suggests it's turn based strategy in gladiator arenas. You start with 2 members and can build your school up to 20 (if I remember correctly). Everyone gets new skills when they level up, and there are more skills available than you can usually get. The fights are balanced as a rock-paper-scissors system where fast lightly armored gladiators backstab the heavies mostly before they can react, while the heavies dominate the mediums, and...you get the picture. Support characters like mages have no particular advantages or disadvantages (other than some match winning spell combos which take a strategic mind to pull off). The game features a swing meter system, where you can try to get critical hits by pressing buttons at the right time. Luckily it's not Track and Field hard (you can also turn the meters off which makes the game somewhat more strategic, and difficult). Every one of the many gladiator arenas in the four countries is different and they have neat special features, like pits, bridges or chokepoints (and of course you deal more damage from higher ground etc.). Some matches are handicapped with you having to fight against higher level characters or superior numbers or fortified positions (or indeed, the other way around). Not sure whether it works on a 360 yet (or ever). [/QUOTE]
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