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Turn Off a Gaze Attack
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<blockquote data-quote="Ajores" data-source="post: 5364860" data-attributes="member: 97604"><p>Your spell sounds good in theory, though I think your length is too long. That could be a bit too powerful if allowed to last that long; parties with magic casters might no longer have much to fear from a monster with a gaze attack. I don't have my books in front of me to check just how balanced it is, but I believe that your game would benefit if that spell had it's time shortened to no more than 1 minute/level (depending on like-spells of similar properties or power level, perhaps 1 round/level.) </p><p></p><p>Great news though, since you created a spell you can apply it to magic item creation rules. So your character, whoever, could be wearing a circlet (or go for something less appropriate like a brooch or a ring if that suits you better) that could be under a constant effect of your spell. It would probably be a bit of an expensive item, however (as spells that have their duration increased to "constant" in magic item creation should be much more expensive.)</p><p></p><p>There are OTHER options, however, when it comes to getting around your problem. I see no reason as to why it could not be said that a monster with a gaze attack (or someone who simply has a gaze attack as a natural ability) cannot "learn" to suppress their ability (feats, perhaps?) if they truly wished it. Also, a less powerful form of magic item that would still do the trick might have a "lag" effect to it. Rather than said "veil" effect kicking in as soon as the item is donned, it could instead take 1 - 10 minutes for the item to start working (warm up time.) That should dramatically decrease the item's value and make it mostly ineffectual for a combat encounter, and, imo, sounds like it could have a neat role playing and subterfuge property to it and a neat origin story. </p><p></p><p>That my be just my two cents however. DMs always have the right to omit, change, or add their own rules to a game (especially for the sake of fairness), and in the case of something like "what's the universal rule on gaze attacks" that can easily be agreed upon at the start of the game and then house ruled. It will certainly save time around the game table lol. And all of what I'm saying is under the assumption that it is ruled in your game that gaze attacks "cannot" be turned off at will.</p><p></p><p>Hope that helps!</p></blockquote><p></p>
[QUOTE="Ajores, post: 5364860, member: 97604"] Your spell sounds good in theory, though I think your length is too long. That could be a bit too powerful if allowed to last that long; parties with magic casters might no longer have much to fear from a monster with a gaze attack. I don't have my books in front of me to check just how balanced it is, but I believe that your game would benefit if that spell had it's time shortened to no more than 1 minute/level (depending on like-spells of similar properties or power level, perhaps 1 round/level.) Great news though, since you created a spell you can apply it to magic item creation rules. So your character, whoever, could be wearing a circlet (or go for something less appropriate like a brooch or a ring if that suits you better) that could be under a constant effect of your spell. It would probably be a bit of an expensive item, however (as spells that have their duration increased to "constant" in magic item creation should be much more expensive.) There are OTHER options, however, when it comes to getting around your problem. I see no reason as to why it could not be said that a monster with a gaze attack (or someone who simply has a gaze attack as a natural ability) cannot "learn" to suppress their ability (feats, perhaps?) if they truly wished it. Also, a less powerful form of magic item that would still do the trick might have a "lag" effect to it. Rather than said "veil" effect kicking in as soon as the item is donned, it could instead take 1 - 10 minutes for the item to start working (warm up time.) That should dramatically decrease the item's value and make it mostly ineffectual for a combat encounter, and, imo, sounds like it could have a neat role playing and subterfuge property to it and a neat origin story. That my be just my two cents however. DMs always have the right to omit, change, or add their own rules to a game (especially for the sake of fairness), and in the case of something like "what's the universal rule on gaze attacks" that can easily be agreed upon at the start of the game and then house ruled. It will certainly save time around the game table lol. And all of what I'm saying is under the assumption that it is ruled in your game that gaze attacks "cannot" be turned off at will. Hope that helps! [/QUOTE]
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