Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Turn order cards?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rel" data-source="post: 795175" data-attributes="member: 99"><p>Hey, RuinedOne, how's it going?</p><p></p><p>For what it's worth, I use 3x5 cards for tracking initiative and I wouldn't do it any other way. I checked out the "GameMechanics" cards above and they look pretty spiffy. But I will say that I think it works just as well if you simply use regular old cards. They have the advantage that you don't have to use a printer to run them off beforehand and you can just throw them away.</p><p></p><p>What I usually do is have "permanent cards" for the PC's and any major NPC's that might be travelling with them. These get updated when the character in question levels. For the bad guys, I just have their stats written in an abbreviated stat block in a notebook beside me and have generic cards that usually say "Bad Guys #1", "Bad Guys #2", etc. When the encounter starts, I'll jot on each Bad Guy card which set of bad guys that card represents (I might have one card for the grunt warrior types, one for the archers and one for the leader for example).</p><p></p><p>Once the cards get too many scratched out bits of info on them (names of the Bad Guys they represent, damage taken, spell effects, etc.) then I just toss them. Note cards are cheap.</p></blockquote><p></p>
[QUOTE="Rel, post: 795175, member: 99"] Hey, RuinedOne, how's it going? For what it's worth, I use 3x5 cards for tracking initiative and I wouldn't do it any other way. I checked out the "GameMechanics" cards above and they look pretty spiffy. But I will say that I think it works just as well if you simply use regular old cards. They have the advantage that you don't have to use a printer to run them off beforehand and you can just throw them away. What I usually do is have "permanent cards" for the PC's and any major NPC's that might be travelling with them. These get updated when the character in question levels. For the bad guys, I just have their stats written in an abbreviated stat block in a notebook beside me and have generic cards that usually say "Bad Guys #1", "Bad Guys #2", etc. When the encounter starts, I'll jot on each Bad Guy card which set of bad guys that card represents (I might have one card for the grunt warrior types, one for the archers and one for the leader for example). Once the cards get too many scratched out bits of info on them (names of the Bad Guys they represent, damage taken, spell effects, etc.) then I just toss them. Note cards are cheap. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Turn order cards?
Top