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<blockquote data-quote="Orryn Emrys" data-source="post: 795279" data-attributes="member: 6799"><p>I really like the Game Mechanics cards. I tried them 'as-is' for a couple of sessions, then made my own. The only big difference turned out to be a space for the character/monster's current initiative roll at the top right. The players keep the cards, then roll intitiative when it's necessary, record it on their card, and hand them to me. That way, I can focus on the bad guys' initiatives while they make the rolls.</p><p></p><p>And, since we sometimes use tactical maps, each card has a combat counter stuck to it... (plasti-tak is kewl...).</p></blockquote><p></p>
[QUOTE="Orryn Emrys, post: 795279, member: 6799"] I really like the Game Mechanics cards. I tried them 'as-is' for a couple of sessions, then made my own. The only big difference turned out to be a space for the character/monster's current initiative roll at the top right. The players keep the cards, then roll intitiative when it's necessary, record it on their card, and hand them to me. That way, I can focus on the bad guys' initiatives while they make the rolls. And, since we sometimes use tactical maps, each card has a combat counter stuck to it... (plasti-tak is kewl...). [/QUOTE]
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