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<blockquote data-quote="Drawmack" data-source="post: 797172" data-attributes="member: 4981"><p>Yes</p><p></p><p>I use an excel spread sheet that keeps all the PCs major info on 1 page character sheet, has a battle tracker (I input initiative hit ctrl+o and have the battle tracker set up by round) and an xp calculator where I assign rp points and say how many challanges of each CR the party completed and at the end of the session bang experience is already done.</p><p></p><p>I use word to write my adventures and then I use that instead of killing trees to print them, of course I use a TOC frame so that I can jump around really quickly within the adventure.</p><p></p><p>I use photoshop for my maps.</p><p></p><p>I use JHName gen.</p><p></p><p>The last bit - my entire, quite extensive, rpg prdf collection is on the laptop as well.</p><p></p><p>I use an xml version of the SRD that a friend passed to me hooked into a php xml querry engine so I can search the entire srd in seconds for rules references.</p><p></p><p>I also have a program for CC2 that is designed as a computer gaming engine. I can create CC2 maps, import them into this program and it renders them in 3d and the players can walk through them. I use this for search scenes where the search is integral to the campaign and I really don't want it on a die roll. </p><p></p><p>I use e-tools for quick stats on monsters and random treasure generation.</p><p></p><p>On top of all this I have RISK & You Don't Know Jack installed on the computer so when the PCs decide to spend an hour discussing something I've got something to do.</p><p></p><p>Of all this the only thing that is free/shareware is the xml query engine from <a href="http://www.w3c.org" target="_blank">http://www.w3c.org</a> and JHName gen. The rest is all purchased.</p><p></p><p>Though I am going to check out a mapping program mentioned in one of the other threads around here, it might make my job a bit easier and the computer a touch more integral to the game.</p></blockquote><p></p>
[QUOTE="Drawmack, post: 797172, member: 4981"] Yes I use an excel spread sheet that keeps all the PCs major info on 1 page character sheet, has a battle tracker (I input initiative hit ctrl+o and have the battle tracker set up by round) and an xp calculator where I assign rp points and say how many challanges of each CR the party completed and at the end of the session bang experience is already done. I use word to write my adventures and then I use that instead of killing trees to print them, of course I use a TOC frame so that I can jump around really quickly within the adventure. I use photoshop for my maps. I use JHName gen. The last bit - my entire, quite extensive, rpg prdf collection is on the laptop as well. I use an xml version of the SRD that a friend passed to me hooked into a php xml querry engine so I can search the entire srd in seconds for rules references. I also have a program for CC2 that is designed as a computer gaming engine. I can create CC2 maps, import them into this program and it renders them in 3d and the players can walk through them. I use this for search scenes where the search is integral to the campaign and I really don't want it on a die roll. I use e-tools for quick stats on monsters and random treasure generation. On top of all this I have RISK & You Don't Know Jack installed on the computer so when the PCs decide to spend an hour discussing something I've got something to do. Of all this the only thing that is free/shareware is the xml query engine from [url]http://www.w3c.org[/url] and JHName gen. The rest is all purchased. Though I am going to check out a mapping program mentioned in one of the other threads around here, it might make my job a bit easier and the computer a touch more integral to the game. [/QUOTE]
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