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Community
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*Pathfinder & Starfinder
Turn (other than undead) creature
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<blockquote data-quote="jgsugden" data-source="post: 1157561" data-attributes="member: 2629"><p>First of all, these abilities tend to be a bit overpowered. Most undead of CR 3 or higher have a turn resistance. They did not bother to give elementals, lycanthropes, etc ... a turn resistance ability. As a result, these creatures tend to be a bit too easy to turn. I suggest, as a house rule, that you give creatures with a CR between 3 and 8 a turn resistance of +2 and creatures with a CR of 9 to 20 a +4 turn resistance.</p><p></p><p>Second, undead and outsiders that are destroyed in 3.0 and 3.5 core rules are permanently dead. They are not sent back to a different plane. That was changed between 2E and 3.0. If you turn a small fire elemental or skieleton and get a 'destroyed' result, the foe is permanently defeated.</p><p></p><p>The moon domain's ability to turn or destroy lycanthropes is a bit harsh if strictly interpreted. A very good (in terms of alignment) character may be completely destroyed by a good cleric is that character has been bitten by a wererat. This doens't seem to mesh well with my ideas of a priest that opposes lycanthropes.</p><p></p><p>I'd recommend a house rule that only natural lycanthropes can be destroyed. Infected lycanthropes can either be cured or paralyzed by the turning attempt.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 1157561, member: 2629"] First of all, these abilities tend to be a bit overpowered. Most undead of CR 3 or higher have a turn resistance. They did not bother to give elementals, lycanthropes, etc ... a turn resistance ability. As a result, these creatures tend to be a bit too easy to turn. I suggest, as a house rule, that you give creatures with a CR between 3 and 8 a turn resistance of +2 and creatures with a CR of 9 to 20 a +4 turn resistance. Second, undead and outsiders that are destroyed in 3.0 and 3.5 core rules are permanently dead. They are not sent back to a different plane. That was changed between 2E and 3.0. If you turn a small fire elemental or skieleton and get a 'destroyed' result, the foe is permanently defeated. The moon domain's ability to turn or destroy lycanthropes is a bit harsh if strictly interpreted. A very good (in terms of alignment) character may be completely destroyed by a good cleric is that character has been bitten by a wererat. This doens't seem to mesh well with my ideas of a priest that opposes lycanthropes. I'd recommend a house rule that only natural lycanthropes can be destroyed. Infected lycanthropes can either be cured or paralyzed by the turning attempt. [/QUOTE]
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Turn (other than undead) creature
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