Herzog
Adventurer
Before starting the house rule itself, let me first state what I'm trying to achieve.
1. Make Turn Undead a Feat.
2. Replace current Turn Undead rules.
The second is obvious, the first has some consequences.
It has to become level-independent. To allow scaling, another benefit has to be invented that makes it possible to increase your turn undead ability.
Also, Clerics should be able to perform approximately the same turn undead as they can now.
The rule:
Turn/Rebuke Undead
You are able to channel divine energy to Turn or Rebuke Undead. (Whether it is Turning or Rebuking follows the same rules as for clerics under the standard rules. Being a follower of a god replaces being a cleric of the god)
When you Turn or Rebuke Undead, all Undead within 60' must make a Will saving throw. All the undead that fail the saving throw are considered 'turned' or 'rebuked'. Roll 1d6 + your charisma modifier. This represents the highest HD of undead you destroy (or control). The affected undead may make a Fortitude saving throw to half the number of HD calculated in this way. If the number of HD is higher than or equal to the HD of the undead, it is destroyed (or controlled). If it is lower, the undead is turned (or rebuked). Follow the normal rules for turned or rebuked undead.
Special:
You may take this Feat multiple times.
You can Turn or Rebuke Undead once per day per times you have taken this Feat.
The DC's for the saving throws are 10 + your cha modifier + the number of times you have taken this feat.
The highest HD destroyed is 1d6 for every time you have taken this feat + your cha modifier.
Undead with Turn Resistance may add their resistance to the saving throws and their HD when determining whether they are destroyed (or controlled).
Classes:
Clerics gain this feat as a bonus feat at lvl 1,4,7,10,13,16,19.
Paladins gain this feat as a bonus feat at lvl 4,7,10,13,16,19.
Some Domains give the ability to turn other creatures. This addition remains.
Some prestige classes increase class level in regards to turning undead. These should get the Turn Undead feat as a bonus feat at the appropriate levels (NB: once every three levels for full progression).
Adaption:
This feat could be used as a template to create other kinds of 'turning' feats. These should probably be within the same confines as the restrictions placed on Ranger favoured enemies, although an alternative source for the turning (not just 'devine power' ) should be substituted.
1. Make Turn Undead a Feat.
2. Replace current Turn Undead rules.
The second is obvious, the first has some consequences.
It has to become level-independent. To allow scaling, another benefit has to be invented that makes it possible to increase your turn undead ability.
Also, Clerics should be able to perform approximately the same turn undead as they can now.
The rule:
Turn/Rebuke Undead
You are able to channel divine energy to Turn or Rebuke Undead. (Whether it is Turning or Rebuking follows the same rules as for clerics under the standard rules. Being a follower of a god replaces being a cleric of the god)
When you Turn or Rebuke Undead, all Undead within 60' must make a Will saving throw. All the undead that fail the saving throw are considered 'turned' or 'rebuked'. Roll 1d6 + your charisma modifier. This represents the highest HD of undead you destroy (or control). The affected undead may make a Fortitude saving throw to half the number of HD calculated in this way. If the number of HD is higher than or equal to the HD of the undead, it is destroyed (or controlled). If it is lower, the undead is turned (or rebuked). Follow the normal rules for turned or rebuked undead.
Special:
You may take this Feat multiple times.
You can Turn or Rebuke Undead once per day per times you have taken this Feat.
The DC's for the saving throws are 10 + your cha modifier + the number of times you have taken this feat.
The highest HD destroyed is 1d6 for every time you have taken this feat + your cha modifier.
Undead with Turn Resistance may add their resistance to the saving throws and their HD when determining whether they are destroyed (or controlled).
Classes:
Clerics gain this feat as a bonus feat at lvl 1,4,7,10,13,16,19.
Paladins gain this feat as a bonus feat at lvl 4,7,10,13,16,19.
Some Domains give the ability to turn other creatures. This addition remains.
Some prestige classes increase class level in regards to turning undead. These should get the Turn Undead feat as a bonus feat at the appropriate levels (NB: once every three levels for full progression).
Adaption:
This feat could be used as a template to create other kinds of 'turning' feats. These should probably be within the same confines as the restrictions placed on Ranger favoured enemies, although an alternative source for the turning (not just 'devine power' ) should be substituted.