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Turn Undead should be removed!
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<blockquote data-quote="Dannyalcatraz" data-source="post: 4054422" data-attributes="member: 19675"><p>If you <em>really</em> look at the source material, Turning is a much broader power than is usually depicted in the base state of D&D. A wide variety of priests and faithful types hold off or control not only Undead, but malevolent spirits and supernatural beings of all kinds that intend them harm. And that goes for all alignments- evil priests are noted for holding off good spirits as well.</p><p></p><p>Thus, I think Turn should come in a variety of flavors, chosen when the PC in question is created/takes levels in a class with the Turning power (or even a Feat granting non-clergy faithful a lesser version of the power), instead of having Turn Undead being the base default to which others are added.</p><p></p><p>For example, a priest who can turn/control elementals shouldn't have much if any power over undead, so his turn power would be limited to elementals right out of the gate, as opposed to the 3.X version of having Turn Undead<em> and</em> adding on Turn Elementals depending on his Domains.</p><p></p><p>Others would Turn Spirits (like the OA or CompDiv Shaman), or whatever.</p><p></p><p>The game should then allow feats or inherent level-based mechanics to improve or expand the priest's/faithful's Turning ability.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 4054422, member: 19675"] If you [I]really[/I] look at the source material, Turning is a much broader power than is usually depicted in the base state of D&D. A wide variety of priests and faithful types hold off or control not only Undead, but malevolent spirits and supernatural beings of all kinds that intend them harm. And that goes for all alignments- evil priests are noted for holding off good spirits as well. Thus, I think Turn should come in a variety of flavors, chosen when the PC in question is created/takes levels in a class with the Turning power (or even a Feat granting non-clergy faithful a lesser version of the power), instead of having Turn Undead being the base default to which others are added. For example, a priest who can turn/control elementals shouldn't have much if any power over undead, so his turn power would be limited to elementals right out of the gate, as opposed to the 3.X version of having Turn Undead[I] and[/I] adding on Turn Elementals depending on his Domains. Others would Turn Spirits (like the OA or CompDiv Shaman), or whatever. The game should then allow feats or inherent level-based mechanics to improve or expand the priest's/faithful's Turning ability. [/QUOTE]
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Turn Undead should be removed!
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