Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Turn Undead - what do you do?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="smilinggm" data-source="post: 2816034" data-attributes="member: 2394"><p>Here is a variant idea to Turning Undead that I have been kicking arond in my head for a bit. It eliminates the Turn Undead table completly. </p><p></p><p>Step 1: the PC making the turn attempt rolls:</p><p><strong>1d20 + Turn Level + Cha Mod + Misc Mods = Turn DC. </strong> </p><p>(Turn Level = the total PC's Level for Classes and PrC with the ability to turn undead)</p><p>(Misc Mods = any feats, special abilities or magic that affect the PC's turn level)</p><p></p><p>Step 2: Roll 2d6 + Turn Level + your Charisma modifier to see how many undead w/in a 60' burst of the PC are affected. </p><p></p><p>Step 3: The undead in question must make a Will Save + HD + any misc mods. Equal to or greater than the Turn DC. If the undead makes the save they are not turned. If the Undead fail the save by 1/2 then the undead is destroyed. </p><p></p><p>The same rules apply for PC's attempting to Rebuke or Command Undead. </p><p></p><p>Effect and Duration of Turning</p><p>Turned undead flee from you by the best and fastest means available to them. They flee for 10 rounds (1 minute). If they cannot flee, they cower (giving any attack rolls against them a +2 bonus). If you approach within 10 feet of them, however, they overcome being turned and act normally. (You can stand within 10 feet without breaking the turning effect—you just can’t approach them.) You can attack them with ranged attacks (from at least 10 feet away), and others can attack them in any fashion, without breaking the turning effect.</p><p></p><p>Dispelling Turning</p><p>An evil cleric may channel negative energy to dispel a good cleric’s turning effect. The evil cleric makes a turning check as if attempting to rebuke the undead. If the turning check result is equal to or greater than the turning check result that the good cleric scored when turning the undead, then the undead are no longer turned. The evil cleric rolls turning damage of 2d6 + cleric level + Charisma modifier to see how many Hit Dice worth of undead he can affect in this way (as if he were rebuking them). </p><p></p><p>Bolstering Undead</p><p>An evil cleric may also bolster undead creatures against turning in advance. He makes a turning check as if attempting to rebuke the undead, but the Hit Dice result becomes the undead creatures’ effective Hit Dice as far as turning is concerned (provided the result is higher than the creatures’ actual Hit Dice). The bolstering lasts 10 rounds. An evil undead cleric can bolster himself in this manner. </p><p></p><p>(Sections cut, pasted and modified from the SRD)</p><p></p><p>IMHO this looks balanced. It takes in to account every feat related to turn undead that I can think of. And is very quick and easy to resolve. NO CHART.</p></blockquote><p></p>
[QUOTE="smilinggm, post: 2816034, member: 2394"] Here is a variant idea to Turning Undead that I have been kicking arond in my head for a bit. It eliminates the Turn Undead table completly. Step 1: the PC making the turn attempt rolls: [B]1d20 + Turn Level + Cha Mod + Misc Mods = Turn DC. [/B] (Turn Level = the total PC's Level for Classes and PrC with the ability to turn undead) (Misc Mods = any feats, special abilities or magic that affect the PC's turn level) Step 2: Roll 2d6 + Turn Level + your Charisma modifier to see how many undead w/in a 60' burst of the PC are affected. Step 3: The undead in question must make a Will Save + HD + any misc mods. Equal to or greater than the Turn DC. If the undead makes the save they are not turned. If the Undead fail the save by 1/2 then the undead is destroyed. The same rules apply for PC's attempting to Rebuke or Command Undead. Effect and Duration of Turning Turned undead flee from you by the best and fastest means available to them. They flee for 10 rounds (1 minute). If they cannot flee, they cower (giving any attack rolls against them a +2 bonus). If you approach within 10 feet of them, however, they overcome being turned and act normally. (You can stand within 10 feet without breaking the turning effect—you just can’t approach them.) You can attack them with ranged attacks (from at least 10 feet away), and others can attack them in any fashion, without breaking the turning effect. Dispelling Turning An evil cleric may channel negative energy to dispel a good cleric’s turning effect. The evil cleric makes a turning check as if attempting to rebuke the undead. If the turning check result is equal to or greater than the turning check result that the good cleric scored when turning the undead, then the undead are no longer turned. The evil cleric rolls turning damage of 2d6 + cleric level + Charisma modifier to see how many Hit Dice worth of undead he can affect in this way (as if he were rebuking them). Bolstering Undead An evil cleric may also bolster undead creatures against turning in advance. He makes a turning check as if attempting to rebuke the undead, but the Hit Dice result becomes the undead creatures’ effective Hit Dice as far as turning is concerned (provided the result is higher than the creatures’ actual Hit Dice). The bolstering lasts 10 rounds. An evil undead cleric can bolster himself in this manner. (Sections cut, pasted and modified from the SRD) IMHO this looks balanced. It takes in to account every feat related to turn undead that I can think of. And is very quick and easy to resolve. NO CHART. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Turn Undead - what do you do?
Top