Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Turning 4e into a simulationist game
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="S'mon" data-source="post: 4738383" data-attributes="member: 463"><p><em>What sort of house rules/changes would be necessary to turn 4e into a Simulation-based game, as opposed to the "gamist" game it currently is?</em></p><p></p><p>My thinking is that you do this quite easily by returning to the Old Ways - by restoring randomness, and by <em><strong>letting the players choose</strong></em> how much risk to undertake. The megadungeon with threat & reward level linked to depth. The sandbox wilderness environment where the biggest threats & biggest treasures are at the edges of the map.</p><p></p><p><em>1) Remove Treasure Packets. </em> </p><p></p><p>Standard gear/wealth by level is what typical PCs should acquire, but if they get less or more, no need to worry - if more, they can delve faster, quicker. If less, they'll just have to stay longer on the upper levels, and advance more slowly.</p><p></p><p> <em> 2) Completely re-write the costs of everything, keeping the world's economy in mind - (eg) the price of plate mail</em></p><p></p><p>PCs who need (eg) plate can simply begin play with it (for the standard cost, a "small donation"), gifted it by their Church, Liege-Lord, or Family. For other PCs it's very expensive or unavailable. Do the same with other necessary goods. But don't sweat the small stuff.</p><p></p><p><em>3) Remove many of the items that overcome some common difficulties:</em></p><p><em></em></p><p></p><p>No, no reason to do this unless you want a grim n gritty game-world. For a world of heroic fantasy, everburning torches are fine. </p><p></p><p><em>4) Scale Mounts up:</em></p><p><em></em></p><p></p><p>Agreed, no reason not to have them advance along with the rider. You can have bonded/legacy magic items that scale up with the PCs, likewise. For D&D I prefer that to simply adding the bonuses to the PC's character.</p></blockquote><p></p>
[QUOTE="S'mon, post: 4738383, member: 463"] [I]What sort of house rules/changes would be necessary to turn 4e into a Simulation-based game, as opposed to the "gamist" game it currently is?[/I] My thinking is that you do this quite easily by returning to the Old Ways - by restoring randomness, and by [I][B]letting the players choose[/B][/I] how much risk to undertake. The megadungeon with threat & reward level linked to depth. The sandbox wilderness environment where the biggest threats & biggest treasures are at the edges of the map. [I]1) Remove Treasure Packets. [/I] Standard gear/wealth by level is what typical PCs should acquire, but if they get less or more, no need to worry - if more, they can delve faster, quicker. If less, they'll just have to stay longer on the upper levels, and advance more slowly. [I] 2) Completely re-write the costs of everything, keeping the world's economy in mind - (eg) the price of plate mail[/I] PCs who need (eg) plate can simply begin play with it (for the standard cost, a "small donation"), gifted it by their Church, Liege-Lord, or Family. For other PCs it's very expensive or unavailable. Do the same with other necessary goods. But don't sweat the small stuff. [I]3) Remove many of the items that overcome some common difficulties: [/I] No, no reason to do this unless you want a grim n gritty game-world. For a world of heroic fantasy, everburning torches are fine. [I]4) Scale Mounts up: [/I] Agreed, no reason not to have them advance along with the rider. You can have bonded/legacy magic items that scale up with the PCs, likewise. For D&D I prefer that to simply adding the bonuses to the PC's character. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Turning 4e into a simulationist game
Top