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Turning 4e into a simulationist game
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<blockquote data-quote="Irda Ranger" data-source="post: 4738715" data-attributes="member: 1003"><p>None whatsoever.</p><p></p><p>"Simulationist" is an approach to gaming, not a rule-set. To play 4E as a simulationist you simply enforce the rules as written and allow all logical consequences to flow from there to your gaming table and gaming world. You could allow (for instance) treasure parcels to remain, but they work that way for everyone, everywhere (not just the PCs here & now).</p><p></p><p>For instance, the above method of play (more or less) results in Ptolus when you run 3.x as a "simulationist" game.</p><p></p><p>The problem most self-described "simulationists" (including myself) have with that is that the 4E ruleset would make a really odd world to live in. It wouldn't look at all like Middle Earth, Faerun, Midkemia, or whatever world you probably want to play in. In fact you'd probably have to assume that quantum mechanics would govern at the macro scale, since the observer can change the level of his opponents ...</p><p></p><p>What you're going to have to do is reverse horse & cart. The first thing you need to do is clearly define the world (the result) that you want. Only once that's done can you go back and write rules that should (more of less) produce that result when played in a simulationist manner.</p><p></p><p>Tell us what sort of world you want first, only then can we make rule suggestions.</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 4738715, member: 1003"] None whatsoever. "Simulationist" is an approach to gaming, not a rule-set. To play 4E as a simulationist you simply enforce the rules as written and allow all logical consequences to flow from there to your gaming table and gaming world. You could allow (for instance) treasure parcels to remain, but they work that way for everyone, everywhere (not just the PCs here & now). For instance, the above method of play (more or less) results in Ptolus when you run 3.x as a "simulationist" game. The problem most self-described "simulationists" (including myself) have with that is that the 4E ruleset would make a really odd world to live in. It wouldn't look at all like Middle Earth, Faerun, Midkemia, or whatever world you probably want to play in. In fact you'd probably have to assume that quantum mechanics would govern at the macro scale, since the observer can change the level of his opponents ... What you're going to have to do is reverse horse & cart. The first thing you need to do is clearly define the world (the result) that you want. Only once that's done can you go back and write rules that should (more of less) produce that result when played in a simulationist manner. Tell us what sort of world you want first, only then can we make rule suggestions. [/QUOTE]
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