Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Turning 4e into a simulationist game
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="gizmo33" data-source="post: 4738867" data-attributes="member: 30001"><p>I agree with some other folks in the thread, "simulation" depends on what you want to simulate. A real world could contain some sort of glowing mineral that makes a sunrod a normal piece of equipment. There's nothing "unsimulationist" about that. It's a matter of trying to define what you want to accomplish. Some sort of plate-stamping technology might bring down the cost of platemail relative to chain. Seems to me that two different "simulationist" campaigns can come up with entirely different economies depending on their initial assumptions.</p><p> </p><p>The primary thing I look for as a "simulationist" is that the rules reinforce the campaign culture so that the players make choices consistent with the NPCs. </p><p> </p><p>For example, if swords and plate armor are the best equipment in the game, then I expect to be able to have most/all of my NPC fighters strive to own such equipment (depending on income), and the players will do likewise. If sunrods are 1 gp each, then I would expect most settlements will use them as lighting. </p><p> </p><p>What I don't want to have to do is frown at players because they make optimal choices according to the rules that are inconsistent with my campaign culture. The exception to this would be if there was some concept of "progress" where technological or social change could improve things - but in my DnD campaign I assume that the presence of the gods means that the current cultures don't have much room to improve in such ways (with periodic exceptions). If a polearm does 3d10 base damage, then I should be ok with everyone in the world using polearms or the rule has to change.</p></blockquote><p></p>
[QUOTE="gizmo33, post: 4738867, member: 30001"] I agree with some other folks in the thread, "simulation" depends on what you want to simulate. A real world could contain some sort of glowing mineral that makes a sunrod a normal piece of equipment. There's nothing "unsimulationist" about that. It's a matter of trying to define what you want to accomplish. Some sort of plate-stamping technology might bring down the cost of platemail relative to chain. Seems to me that two different "simulationist" campaigns can come up with entirely different economies depending on their initial assumptions. The primary thing I look for as a "simulationist" is that the rules reinforce the campaign culture so that the players make choices consistent with the NPCs. For example, if swords and plate armor are the best equipment in the game, then I expect to be able to have most/all of my NPC fighters strive to own such equipment (depending on income), and the players will do likewise. If sunrods are 1 gp each, then I would expect most settlements will use them as lighting. What I don't want to have to do is frown at players because they make optimal choices according to the rules that are inconsistent with my campaign culture. The exception to this would be if there was some concept of "progress" where technological or social change could improve things - but in my DnD campaign I assume that the presence of the gods means that the current cultures don't have much room to improve in such ways (with periodic exceptions). If a polearm does 3d10 base damage, then I should be ok with everyone in the world using polearms or the rule has to change. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Turning 4e into a simulationist game
Top