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Turning 4e into a simulationist game
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<blockquote data-quote="Irda Ranger" data-source="post: 4739388" data-attributes="member: 1003"><p>Not to be a nit, but that should have been your question then: "What rules are necessary to run a Dark Sun game?"</p><p></p><p>The answer is "a lot" if you want to do it right. Can you narrow down what you're looking for? It sounds like you just need rules for starvation and thirst and to change up the equipment lists. Races & classes for Dark Sun would require their own threads.</p><p></p><p></p><p></p><p>That's fine, this has nothing to do with being "simulationist". A "Simulationist" can be just fine with sunrods and journeybread. Heck, you <em>need</em> journeybread (aka, <em>lembas</em> bread) to "simulate" Middle Earth. If you don't like them for aesthetic reasons feel free to get rid of them, but that has nothing remotely to do with "simulationism" or "gamism".</p><p></p><p></p><p></p><p>No version of D&D prior to 4E scaled up 3rd level city guards to 15th Level Minions just because the PCs were 15th level. 3rd level city guards were 3rd level city guards, period. The world was fixed, not dependent on the level of the PCs.</p><p></p><p>Similarly, if 3rd level PCs encountered a 10 HD giant they were just screwed. It wasn't scaled down to a 3rd level Solo. The world was fixed, not dependent on the level of the PCs.</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 4739388, member: 1003"] Not to be a nit, but that should have been your question then: "What rules are necessary to run a Dark Sun game?" The answer is "a lot" if you want to do it right. Can you narrow down what you're looking for? It sounds like you just need rules for starvation and thirst and to change up the equipment lists. Races & classes for Dark Sun would require their own threads. That's fine, this has nothing to do with being "simulationist". A "Simulationist" can be just fine with sunrods and journeybread. Heck, you [I]need[/I] journeybread (aka, [I]lembas[/I] bread) to "simulate" Middle Earth. If you don't like them for aesthetic reasons feel free to get rid of them, but that has nothing remotely to do with "simulationism" or "gamism". No version of D&D prior to 4E scaled up 3rd level city guards to 15th Level Minions just because the PCs were 15th level. 3rd level city guards were 3rd level city guards, period. The world was fixed, not dependent on the level of the PCs. Similarly, if 3rd level PCs encountered a 10 HD giant they were just screwed. It wasn't scaled down to a 3rd level Solo. The world was fixed, not dependent on the level of the PCs. [/QUOTE]
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