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Turning 4e into a simulationist game
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<blockquote data-quote="Wyrd" data-source="post: 4739961" data-attributes="member: 61428"><p>I view simulationism a bit differently, It flows from taking the rules to their logical conclusion, if flight is easy, then more people will fly. Unfortunately 4e breaks under simulationist concepts. You can buy a potion of healing for 50gp, to brew said potion takes 1 hour and costs the same in components. So no one makes a profit brewing potions? It fails on a basic logical level, people very rarely work for nothing.</p><p></p><p>Human Guards are Level 3, but the PCs are "heroes" at level 1?</p><p></p><p>As a game, 4e is fine, very balanced, not much to take advantage of, but that is where it stops, it's not a simulation or reality, it's not a simulation if an imagined reality, it's an advanced boardgame, everyone is equal with different options.</p></blockquote><p></p>
[QUOTE="Wyrd, post: 4739961, member: 61428"] I view simulationism a bit differently, It flows from taking the rules to their logical conclusion, if flight is easy, then more people will fly. Unfortunately 4e breaks under simulationist concepts. You can buy a potion of healing for 50gp, to brew said potion takes 1 hour and costs the same in components. So no one makes a profit brewing potions? It fails on a basic logical level, people very rarely work for nothing. Human Guards are Level 3, but the PCs are "heroes" at level 1? As a game, 4e is fine, very balanced, not much to take advantage of, but that is where it stops, it's not a simulation or reality, it's not a simulation if an imagined reality, it's an advanced boardgame, everyone is equal with different options. [/QUOTE]
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Turning 4e into a simulationist game
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