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Turning 4e into a simulationist game
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<blockquote data-quote="Garthanos" data-source="post: 4742804" data-attributes="member: 82504"><p>Well D&D 4e lets me simulate some things better than any of the examples . just not everything and I am indeed an RQ2 lover... but climactic fight scenes you see in the movies where the hero and villains struggle back and forth the hero makes a big come back and at some point a grand Finale ... in RQ a bad die roll or three in a row is a death knell. There is no buffer... Fighting multiple opponents is very difficult even if those opponents only have basic ability... you won't see the flamboyant bravado even the lord of the rings characters display in the books (ignoring the movie) in a RQ based setting. It takes serious system hacking to make it less than "randomly" deadly. If you want a system to discourage heroic behavior choices by the players... I would recommend BRP. It fits Elric and Stormbringer style dark fantasy rather well.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 4742804, member: 82504"] Well D&D 4e lets me simulate some things better than any of the examples . just not everything and I am indeed an RQ2 lover... but climactic fight scenes you see in the movies where the hero and villains struggle back and forth the hero makes a big come back and at some point a grand Finale ... in RQ a bad die roll or three in a row is a death knell. There is no buffer... Fighting multiple opponents is very difficult even if those opponents only have basic ability... you won't see the flamboyant bravado even the lord of the rings characters display in the books (ignoring the movie) in a RQ based setting. It takes serious system hacking to make it less than "randomly" deadly. If you want a system to discourage heroic behavior choices by the players... I would recommend BRP. It fits Elric and Stormbringer style dark fantasy rather well. [/QUOTE]
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