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General Tabletop Discussion
*Dungeons & Dragons
Turning a boring trap into an exciting encounter.
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<blockquote data-quote="ExploderWizard" data-source="post: 6749584" data-attributes="member: 66434"><p>There is enough variety in design space to to include both of these approaches and more. Why do all traps have to follow a single convention? Interaction and combat encounters have many approaches. There is no reason for traps to have be so narrowly defined.</p><p></p><p>Not all traps need to consume resources to be interesting. In combat there are tactics that can be employed to help conserve resource use. It is the same with traps. Multiple ways of handling things with the more clever solutions costing less, is the essential method for rewarding creative thinking. </p><p></p><p>Lets say we have an old tried and true trip wire trap linked to a heavy barbed net which falls when triggered. The trip wire might be quite easily visible to sharp-eyed scouts. The party has a simple decision to make if they discover it. Carefully step over the wire, or use their 10' pole to trigger the thing clearing the passage. What if the real trap isn't the net? Suppose the net was attached to a line that connected to a guard room, and it vibrated acting as a silent alarm when the net was dropped? </p><p></p><p>Now the decision about how to handle the obvious trap becomes interesting even though dealing with it won't consume resources.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 6749584, member: 66434"] There is enough variety in design space to to include both of these approaches and more. Why do all traps have to follow a single convention? Interaction and combat encounters have many approaches. There is no reason for traps to have be so narrowly defined. Not all traps need to consume resources to be interesting. In combat there are tactics that can be employed to help conserve resource use. It is the same with traps. Multiple ways of handling things with the more clever solutions costing less, is the essential method for rewarding creative thinking. Lets say we have an old tried and true trip wire trap linked to a heavy barbed net which falls when triggered. The trip wire might be quite easily visible to sharp-eyed scouts. The party has a simple decision to make if they discover it. Carefully step over the wire, or use their 10' pole to trigger the thing clearing the passage. What if the real trap isn't the net? Suppose the net was attached to a line that connected to a guard room, and it vibrated acting as a silent alarm when the net was dropped? Now the decision about how to handle the obvious trap becomes interesting even though dealing with it won't consume resources. [/QUOTE]
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