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General Tabletop Discussion
*Dungeons & Dragons
Turning a boring trap into an exciting encounter.
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<blockquote data-quote="DMSage" data-source="post: 6749860" data-attributes="member: 6803552"><p>Let me give a solid example of this. </p><p></p><p>I was playing a game at my local D&D store. We encountered an arrow slit that was clearly a trap. I searched around for a trigger, like a trip wire, and couldn't find one. (i found out later I couldn't find it because the book didn't describe exactly how the trap was triggered, just where the trap was triggered. So the DM didn't add a trigger in). </p><p>So I decided to take a shield and hold it up against the arrow slit to block the arrow from coming out. The DM said, "you will still need to make a thieves tools check to disarm it."</p><p></p><p>This is the kind of thinking that makes no sense. And far to many DMs and modules follow this line of thinking. Why the hell am a making a thieves tools check? Im using a shield to disable this trap. Im trying to set it off. Why would I have to roll to do this? </p><p></p><p>And the answer is, because once the trap is found, most DMs and modules haven't made them interesting enough to do anything with. So if they allow clever use of tactics that don't require rolls, then their precious traps will never get triggered. So they force rolls on the players and dont reward creative thinking. </p><p></p><p>If you don't do this, then that is the point. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /> No need to post saying you don't do this. If you do this, go read the article above to figure out why it sucks and how to stop.</p></blockquote><p></p>
[QUOTE="DMSage, post: 6749860, member: 6803552"] Let me give a solid example of this. I was playing a game at my local D&D store. We encountered an arrow slit that was clearly a trap. I searched around for a trigger, like a trip wire, and couldn't find one. (i found out later I couldn't find it because the book didn't describe exactly how the trap was triggered, just where the trap was triggered. So the DM didn't add a trigger in). So I decided to take a shield and hold it up against the arrow slit to block the arrow from coming out. The DM said, "you will still need to make a thieves tools check to disarm it." This is the kind of thinking that makes no sense. And far to many DMs and modules follow this line of thinking. Why the hell am a making a thieves tools check? Im using a shield to disable this trap. Im trying to set it off. Why would I have to roll to do this? And the answer is, because once the trap is found, most DMs and modules haven't made them interesting enough to do anything with. So if they allow clever use of tactics that don't require rolls, then their precious traps will never get triggered. So they force rolls on the players and dont reward creative thinking. If you don't do this, then that is the point. :-) No need to post saying you don't do this. If you do this, go read the article above to figure out why it sucks and how to stop. [/QUOTE]
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