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Turning a lacklustre blaster into an all-rounder with a tool for every situation?
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<blockquote data-quote="Malovaan" data-source="post: 6748415" data-attributes="member: 6790465"><p>I feel that my wizard has troubles - the troubles being me and my questionable spell selection!</p><p></p><p>With a level-up due, I'm seeking advice on how best to start turning him away from inefficient damage dealer into general battlefield controller!</p><p></p><p>This is my first character, the rest of my party are as new as me, we came into this game generally for the RP and so our characters are in no way "optimised" in terms of fighting. At L3 we consist of a Barbarian, a Light Cleric, an NPC Paladin, and me - an Evoker Wizard.</p><p></p><p>I started off picking spells pretty much for damage in fights, without much consideration to anything else (with some detect magic usefulness thrown in, etc) and at L3 my spell list now looks like this:</p><p></p><p>Cantrips:</p><p>Firebolt</p><p>Mage Hand</p><p>Prestidigitation</p><p></p><p>Spells:</p><p>Burning Hands</p><p>Detect Magic</p><p>False Life</p><p>Identify</p><p>Magic Missile</p><p>Phantasmal Force</p><p>Scorching Ray</p><p>Shield</p><p>Sleep</p><p>Thunderwave</p><p></p><p>We rolled for stats, and our barbarian is already at 20 Strength, and whilst I've managed to do some cool stuff with Burning Hands and Thunderwave with the Evoker ability to weave spells to avoid allies, and found Scorching Ray to be effective, I've in general found myself feeling ineffective in comparison to the barbarian when it comes to dealing damage. I think the fights where I've potentially had the most enjoyment and been most impressed with how useful my character can be are where I've used sleep or more recently phantasmal force to good effect. Taking NPCs out of the picture with spells like that seems to be a great way to be incredibly useful and make the whole fight much easier, and are something I'd like even more versatility with.</p><p></p><p>Thus as we're ready for a Lvl-4 upgrade, I'm wondering about what to pick next. I should get 2 more spells for my spellbook, and also learn an extra cantrip.</p><p></p><p>My thoughts so far have been:</p><p>Web (L2) - would seem useful for making an encounter with multiple enemies easier</p><p>Hold Person (L2) - useful for helping my allies to beat down on something?</p><p>Suggestion (L2) - excellent skill for manipulating social situations?</p><p>Invisibility (L2) - useful for being sneaky, but not so much for the "battlefield control" I'm after?</p><p>Mage Armour (L1) - why don't I already have this?</p><p>Feather Fall (L1) - useful to have just in case?</p><p></p><p>In terms of an extra cantrip, potential ideas are Minor Illusion, Friends (though I question its usefulness) or potentially a damage spell that isn't of fire type?</p><p></p><p>Advice on how to improve my utility would be much appreciated!</p></blockquote><p></p>
[QUOTE="Malovaan, post: 6748415, member: 6790465"] I feel that my wizard has troubles - the troubles being me and my questionable spell selection! With a level-up due, I'm seeking advice on how best to start turning him away from inefficient damage dealer into general battlefield controller! This is my first character, the rest of my party are as new as me, we came into this game generally for the RP and so our characters are in no way "optimised" in terms of fighting. At L3 we consist of a Barbarian, a Light Cleric, an NPC Paladin, and me - an Evoker Wizard. I started off picking spells pretty much for damage in fights, without much consideration to anything else (with some detect magic usefulness thrown in, etc) and at L3 my spell list now looks like this: Cantrips: Firebolt Mage Hand Prestidigitation Spells: Burning Hands Detect Magic False Life Identify Magic Missile Phantasmal Force Scorching Ray Shield Sleep Thunderwave We rolled for stats, and our barbarian is already at 20 Strength, and whilst I've managed to do some cool stuff with Burning Hands and Thunderwave with the Evoker ability to weave spells to avoid allies, and found Scorching Ray to be effective, I've in general found myself feeling ineffective in comparison to the barbarian when it comes to dealing damage. I think the fights where I've potentially had the most enjoyment and been most impressed with how useful my character can be are where I've used sleep or more recently phantasmal force to good effect. Taking NPCs out of the picture with spells like that seems to be a great way to be incredibly useful and make the whole fight much easier, and are something I'd like even more versatility with. Thus as we're ready for a Lvl-4 upgrade, I'm wondering about what to pick next. I should get 2 more spells for my spellbook, and also learn an extra cantrip. My thoughts so far have been: Web (L2) - would seem useful for making an encounter with multiple enemies easier Hold Person (L2) - useful for helping my allies to beat down on something? Suggestion (L2) - excellent skill for manipulating social situations? Invisibility (L2) - useful for being sneaky, but not so much for the "battlefield control" I'm after? Mage Armour (L1) - why don't I already have this? Feather Fall (L1) - useful to have just in case? In terms of an extra cantrip, potential ideas are Minor Illusion, Friends (though I question its usefulness) or potentially a damage spell that isn't of fire type? Advice on how to improve my utility would be much appreciated! [/QUOTE]
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