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Turning a lacklustre blaster into an all-rounder with a tool for every situation?
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<blockquote data-quote="Baumi" data-source="post: 6748643" data-attributes="member: 2569"><p>Wait till you get to level 5 .. with Fireball, you become the Master of Disaster! 8D</p><p></p><p>Anyway, damage Spells have one big Advantage, you don't need Concentration. So you should try to use one Concentration Spell as soon as possible to disable one or more enemies (Suggestion, Web, etc.) and then you can start to dish out with damage. By the way, Sleep has the big Advantage of not needing Concentration, while disabling Enemies and it scales quite well!</p><p></p><p>Your selection of Spells are actually quite good (what you have and what you have planned to get). I personally am not a Fan of Hold Monster since the Enemy can try to save every Round.</p><p></p><p>Controlling Spells like Fog Cloud, Web and Grease (no Concentration!) should not be underestimated. Splitting up the enemy or force ranged combatants to come closer are absolute game changers.</p><p></p><p>If you have your share of non-combat encounters than I would recommend Find Familiar (awesome scouts), Disguise Self and Illusion Spells. Rope Trick is also wonderful to get secure short rests.</p></blockquote><p></p>
[QUOTE="Baumi, post: 6748643, member: 2569"] Wait till you get to level 5 .. with Fireball, you become the Master of Disaster! 8D Anyway, damage Spells have one big Advantage, you don't need Concentration. So you should try to use one Concentration Spell as soon as possible to disable one or more enemies (Suggestion, Web, etc.) and then you can start to dish out with damage. By the way, Sleep has the big Advantage of not needing Concentration, while disabling Enemies and it scales quite well! Your selection of Spells are actually quite good (what you have and what you have planned to get). I personally am not a Fan of Hold Monster since the Enemy can try to save every Round. Controlling Spells like Fog Cloud, Web and Grease (no Concentration!) should not be underestimated. Splitting up the enemy or force ranged combatants to come closer are absolute game changers. If you have your share of non-combat encounters than I would recommend Find Familiar (awesome scouts), Disguise Self and Illusion Spells. Rope Trick is also wonderful to get secure short rests. [/QUOTE]
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Turning a lacklustre blaster into an all-rounder with a tool for every situation?
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