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Turning a lacklustre blaster into an all-rounder with a tool for every situation?
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<blockquote data-quote="mpwylie" data-source="post: 6748805" data-attributes="member: 6802655"><p>couple thoughts...</p><p></p><p>Hold Person, a must have in my book. Sure it's only usable on humanoids, and sure they get a save every round, but if you get it to land your group gets advantage, AND automatically crits every hit, Imagine how big a hero you will be to the group when the big bad gets held and your entire team slaughters it with crits.</p><p></p><p>I am a big fan of Tasha's Hideous Laughter for the non-humanoids. Not only crowd control but also makes them prone, so again, your team gets advantage on them. Fog cloud and web are also great spells for controlling the battlefield. </p><p></p><p>As for Cantrips, Shocking Grasp and Chill touch are both great choices, less because of the damage but more for the fact that one stops the enemy from taking reactions and the other stops them from being able to heal. Come across a big angry Troll that is taking forever to kill due to regeneration? Stop it from regen'ing with chilltouch. You get attacked and need to get away, stop them from taking AOs for a round to run away. Pair shocking grasp with a familiar to deliver it at range.</p></blockquote><p></p>
[QUOTE="mpwylie, post: 6748805, member: 6802655"] couple thoughts... Hold Person, a must have in my book. Sure it's only usable on humanoids, and sure they get a save every round, but if you get it to land your group gets advantage, AND automatically crits every hit, Imagine how big a hero you will be to the group when the big bad gets held and your entire team slaughters it with crits. I am a big fan of Tasha's Hideous Laughter for the non-humanoids. Not only crowd control but also makes them prone, so again, your team gets advantage on them. Fog cloud and web are also great spells for controlling the battlefield. As for Cantrips, Shocking Grasp and Chill touch are both great choices, less because of the damage but more for the fact that one stops the enemy from taking reactions and the other stops them from being able to heal. Come across a big angry Troll that is taking forever to kill due to regeneration? Stop it from regen'ing with chilltouch. You get attacked and need to get away, stop them from taking AOs for a round to run away. Pair shocking grasp with a familiar to deliver it at range. [/QUOTE]
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Turning a lacklustre blaster into an all-rounder with a tool for every situation?
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