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*Dungeons & Dragons
Turning a PC into a lycanthrope
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<blockquote data-quote="Fanaelialae" data-source="post: 6808564" data-attributes="member: 53980"><p>Check out MM pg. 206, under Curse of Lycanthropy.</p><p></p><p>Lycanthropy is a curse, and I believe it should be handled as such. If you embrace that curse, you get the full benefits of lycanthropy but you also become an NPC. On the other hand, if you resist the curse then you can't change forms at will and should seek a Remove Curse as soon as reasonably possible. I would interpret a refusal to lift the curse as tacit consent to embracing the curse. After all, this character is a serious threat to those around him. </p><p></p><p>I did add a third option to my campaign - mastering the curse. Basically, you become a level 0 lycanthrope upon infection, which has minimal benefits with a lot of drawbacks. You gain Silver Vulnerability without any damage immunity, and are at constant risk of transforming into a berserking lycanthrope any time you are angry, particularly during the full moon. You can multiclass as a lycanthope class, which gradually grants you the benefits of being a lycanthrope as well as abilities that help you resist transformation or allow you to snap out of it under certain conditions. The damage immunity is represented by the lycanthrope classes granting a ton of hit dice. If you complete the level progression, you no longer transform against your will and the curse cannot be removed without your consent.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 6808564, member: 53980"] Check out MM pg. 206, under Curse of Lycanthropy. Lycanthropy is a curse, and I believe it should be handled as such. If you embrace that curse, you get the full benefits of lycanthropy but you also become an NPC. On the other hand, if you resist the curse then you can't change forms at will and should seek a Remove Curse as soon as reasonably possible. I would interpret a refusal to lift the curse as tacit consent to embracing the curse. After all, this character is a serious threat to those around him. I did add a third option to my campaign - mastering the curse. Basically, you become a level 0 lycanthrope upon infection, which has minimal benefits with a lot of drawbacks. You gain Silver Vulnerability without any damage immunity, and are at constant risk of transforming into a berserking lycanthrope any time you are angry, particularly during the full moon. You can multiclass as a lycanthope class, which gradually grants you the benefits of being a lycanthrope as well as abilities that help you resist transformation or allow you to snap out of it under certain conditions. The damage immunity is represented by the lycanthrope classes granting a ton of hit dice. If you complete the level progression, you no longer transform against your will and the curse cannot be removed without your consent. [/QUOTE]
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