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Turning a PC undead temporarily
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<blockquote data-quote="malraux" data-source="post: 5528205" data-attributes="member: 24352"><p>There are a lot of ways to pull something like this off. As a meta comment, within the 4e cosmology, there are 3 things that make up a person, the body, the soul, and the animus. Depending on what you want to do, you could have the evil necromancer steal any of the three. I might do something like the character having his animus stolen by the bad guy to power a super monster. With his animus gone, the character's soul travels to whatever sort of afterlife you think is best.</p><p></p><p>His body turns into a zombie-like creature, capable of adventuring, but clearly starting to decay. As a DM, what I'd do is let the soul return to the body for combats, but otherwise let the soul continue its solo adventure in the afterlife.</p><p></p><p>The zombiefied body would have resist necrotic 5, vulnerable radiant 5, a crit reduces the healing surge pool by 1, as does an extended rest. In short, if the party doesn't get the character's mojo back relatively quickly, his body will die and his soul will be stuck in the afterlife.</p><p></p><p>It's up to you to decide what the afterlife should be. Perhaps his god just doesn't call him from the shaddowfell and leaves him to the raven queen. I would let him get plot relevant info from this adventure. ie, he comes across an army of undead the necromancer is trying to call forth, or warnings about traps or something.</p><p></p><p>If the character is an actor, you might do the afterlife scenes in front of everybody. If he's not, then run it outside of the regular game.</p></blockquote><p></p>
[QUOTE="malraux, post: 5528205, member: 24352"] There are a lot of ways to pull something like this off. As a meta comment, within the 4e cosmology, there are 3 things that make up a person, the body, the soul, and the animus. Depending on what you want to do, you could have the evil necromancer steal any of the three. I might do something like the character having his animus stolen by the bad guy to power a super monster. With his animus gone, the character's soul travels to whatever sort of afterlife you think is best. His body turns into a zombie-like creature, capable of adventuring, but clearly starting to decay. As a DM, what I'd do is let the soul return to the body for combats, but otherwise let the soul continue its solo adventure in the afterlife. The zombiefied body would have resist necrotic 5, vulnerable radiant 5, a crit reduces the healing surge pool by 1, as does an extended rest. In short, if the party doesn't get the character's mojo back relatively quickly, his body will die and his soul will be stuck in the afterlife. It's up to you to decide what the afterlife should be. Perhaps his god just doesn't call him from the shaddowfell and leaves him to the raven queen. I would let him get plot relevant info from this adventure. ie, he comes across an army of undead the necromancer is trying to call forth, or warnings about traps or something. If the character is an actor, you might do the afterlife scenes in front of everybody. If he's not, then run it outside of the regular game. [/QUOTE]
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Turning a PC undead temporarily
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