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General Tabletop Discussion
*Pathfinder & Starfinder
Turning an Essentials character into a non-Essentials character
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5330967" data-attributes="member: 82106"><p>Yeah, AFAIK if a power is "Class Attack N" or "Class Utility N" then you can pick it for any slot just like you always have been able to. This means both that Essentials PCs can pick any power from any rules source when they get a power choice and that non-essentials characters can select such a power from an Essentials source. No rule anyone has pointed out anywhere seems to override that and it IS the general rule. I don't see why a Warpriest would HAVE to take domain powers at all, they are just considered default choices. </p><p></p><p>Obviously Essentials Martial PCs have a significant disadvantage here. They CAN still pick utility powers from their class however. In the case of the Fighter sub-classes that can give you access to some pretty nice older stuff. Other than that by RAW they seem to be stuck with the feature based stuff they get. </p><p></p><p>I think the lesson is if you really want flexibility with a Martial character, go the 'classic' 4e route. For the Mage and the Warpriest they're basically in gravy, they can use anything for Wizard and Cleric respectively and get some nice features to boot. I can't see much reason you'd want to switch a Mage to PHB1 Wizard, the school benefits seem overall at least as good as the older implement masteries. Hard to see many people wanting to do that switch. Likewise the old STR Cleric is a good build but it is hard to really see what you'd gain by using it over Warpriest.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5330967, member: 82106"] Yeah, AFAIK if a power is "Class Attack N" or "Class Utility N" then you can pick it for any slot just like you always have been able to. This means both that Essentials PCs can pick any power from any rules source when they get a power choice and that non-essentials characters can select such a power from an Essentials source. No rule anyone has pointed out anywhere seems to override that and it IS the general rule. I don't see why a Warpriest would HAVE to take domain powers at all, they are just considered default choices. Obviously Essentials Martial PCs have a significant disadvantage here. They CAN still pick utility powers from their class however. In the case of the Fighter sub-classes that can give you access to some pretty nice older stuff. Other than that by RAW they seem to be stuck with the feature based stuff they get. I think the lesson is if you really want flexibility with a Martial character, go the 'classic' 4e route. For the Mage and the Warpriest they're basically in gravy, they can use anything for Wizard and Cleric respectively and get some nice features to boot. I can't see much reason you'd want to switch a Mage to PHB1 Wizard, the school benefits seem overall at least as good as the older implement masteries. Hard to see many people wanting to do that switch. Likewise the old STR Cleric is a good build but it is hard to really see what you'd gain by using it over Warpriest. [/QUOTE]
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Turning an Essentials character into a non-Essentials character
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