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Turning conventions on their heads...
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<blockquote data-quote="lukelightning" data-source="post: 3794245" data-attributes="member: 9745"><p>Well, I was thinking of "what would a D&D world be like if these were changed?" I guess this world would be more of a steampunk feel, with or without actual mechanical items. It's not dangers of the past that are the main enemy, but current groups and individuals.</p><p></p><p>Evil wizards would be of the "mad scientist" personality type; the horrors they unleash wouldn't be some imprisoned demon but the brand new monster they just created. The insane mage lords of old successfully bred owls and bears...what new horrors are modern insane wizards cooking up? Meanwhile, PC wizards would be adventuring to discover new breakthroughs in the field of magic, looking for ways to improve existing spells, and trying to keep their accumulated knowledge up-to-date. </p><p></p><p>Warriors wouldn't be looking for secret swordfighting manuals, they'd be seeking experience teachers with state-of-the-art training. Much like in standard D&D, they'd need to constantly upgrade their arms and armor. </p><p></p><p>The difference between clerics and wizards would be highlighted..religion tends to look to the past and history, so divine spellcasters would cling to the "myth of the ancients" while wizards would dismiss those beliefs as outdated nonsense. </p><p></p><p>This would also give the PCs room to grow. While there would be people far more powerful than they at first, there is the possibility that the PCs could be the first to become "epic" and not be overshadowed by heroes of the past.</p><p></p><p>Dungeons could still be ancient ruins, but the perils in them would be recent. The sinister Cabal of Golemology, dedicated to ruling the world through their construct servants, has established a base in the tunnels beneath Old Freetown. Return to the Temple of Elemental Evil? Well there was a big ancient temple complex handy, a perfect base for the Revolutionary Fraternity of Doom. Perhaps remnants of the old cult are there, but their magic is petty and weak compared to modern magic, so the old cult is enslaved by the newcomers. The goblins inhabiting the Caves of Chaos? Well they'd be the same as in default D&D. </p><p></p><p>This isn't to say that peril and adventure can't be from the past, but it would be rare and mysterious. How could the primitive pre-iron-age orcs of old craft such a deadly magic weapon? The Valley of Serpents has a powerful magic ward that defies modern magic... perhaps the ancients here <em>did</em> have a secret... we must learn it and adapt it.</p><p></p><p>Also the time scale would be closer to the real world. An old castle? 200 years. No more 10,000 year old dungeons...people 10,000 years ago didn't even have cities.</p></blockquote><p></p>
[QUOTE="lukelightning, post: 3794245, member: 9745"] Well, I was thinking of "what would a D&D world be like if these were changed?" I guess this world would be more of a steampunk feel, with or without actual mechanical items. It's not dangers of the past that are the main enemy, but current groups and individuals. Evil wizards would be of the "mad scientist" personality type; the horrors they unleash wouldn't be some imprisoned demon but the brand new monster they just created. The insane mage lords of old successfully bred owls and bears...what new horrors are modern insane wizards cooking up? Meanwhile, PC wizards would be adventuring to discover new breakthroughs in the field of magic, looking for ways to improve existing spells, and trying to keep their accumulated knowledge up-to-date. Warriors wouldn't be looking for secret swordfighting manuals, they'd be seeking experience teachers with state-of-the-art training. Much like in standard D&D, they'd need to constantly upgrade their arms and armor. The difference between clerics and wizards would be highlighted..religion tends to look to the past and history, so divine spellcasters would cling to the "myth of the ancients" while wizards would dismiss those beliefs as outdated nonsense. This would also give the PCs room to grow. While there would be people far more powerful than they at first, there is the possibility that the PCs could be the first to become "epic" and not be overshadowed by heroes of the past. Dungeons could still be ancient ruins, but the perils in them would be recent. The sinister Cabal of Golemology, dedicated to ruling the world through their construct servants, has established a base in the tunnels beneath Old Freetown. Return to the Temple of Elemental Evil? Well there was a big ancient temple complex handy, a perfect base for the Revolutionary Fraternity of Doom. Perhaps remnants of the old cult are there, but their magic is petty and weak compared to modern magic, so the old cult is enslaved by the newcomers. The goblins inhabiting the Caves of Chaos? Well they'd be the same as in default D&D. This isn't to say that peril and adventure can't be from the past, but it would be rare and mysterious. How could the primitive pre-iron-age orcs of old craft such a deadly magic weapon? The Valley of Serpents has a powerful magic ward that defies modern magic... perhaps the ancients here [i]did[/i] have a secret... we must learn it and adapt it. Also the time scale would be closer to the real world. An old castle? 200 years. No more 10,000 year old dungeons...people 10,000 years ago didn't even have cities. [/QUOTE]
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