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Turning D&D into WoW?
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<blockquote data-quote="Mephistopheles" data-source="post: 3723384" data-attributes="member: 4460"><p>The similarities are certainly there but I think it's a non sequitur that D&D is trying to emulate WoW and will fail.</p><p></p><p>Ryan leaves out the fact that Onyxia, like most bosses in WoW, will be more or less exactly the same fight every time. There's really nothing for players to do but farm what they require, turn up, jump through the hoops as required, and then pick up loot and do it again next week. And the week after that. And the week after that. (Really, 3 days in Onyxia's case but only strengthens my point.)</p><p></p><p>One of the real strengths of tabletop (and one of the things that keeps me playing it 20 years into the hobby) is also one of the real weaknesses of MMOs (and one of the major things that drove me to quit playing them 2 years into the hobby): flexibility. Tabletop has it, MMOs don't. In D&D I can be fighting a dragon for a range of different reasons with a range of possible outcomes. When I'd fight Onyxia in WoW, the reason was loot and/or dkp, and the outcome was either a wipe if someone did something stupid or a successful kill, and that's it.</p><p></p><p>Like I said to begin with, though, there are obvious similarities and certain elements it looks like 4E will be nabbing from WoW. Considering how much WoW owes to D&D for its existence I'd say that turnabout is fair play, wouldn't you?</p></blockquote><p></p>
[QUOTE="Mephistopheles, post: 3723384, member: 4460"] The similarities are certainly there but I think it's a non sequitur that D&D is trying to emulate WoW and will fail. Ryan leaves out the fact that Onyxia, like most bosses in WoW, will be more or less exactly the same fight every time. There's really nothing for players to do but farm what they require, turn up, jump through the hoops as required, and then pick up loot and do it again next week. And the week after that. And the week after that. (Really, 3 days in Onyxia's case but only strengthens my point.) One of the real strengths of tabletop (and one of the things that keeps me playing it 20 years into the hobby) is also one of the real weaknesses of MMOs (and one of the major things that drove me to quit playing them 2 years into the hobby): flexibility. Tabletop has it, MMOs don't. In D&D I can be fighting a dragon for a range of different reasons with a range of possible outcomes. When I'd fight Onyxia in WoW, the reason was loot and/or dkp, and the outcome was either a wipe if someone did something stupid or a successful kill, and that's it. Like I said to begin with, though, there are obvious similarities and certain elements it looks like 4E will be nabbing from WoW. Considering how much WoW owes to D&D for its existence I'd say that turnabout is fair play, wouldn't you? [/QUOTE]
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