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Turning evil dragons good
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<blockquote data-quote="FireLance" data-source="post: 3338883" data-attributes="member: 3424"><p>Only your DM knows whether this is even possible, so your best best is to ask him, either directly, or indirectly with <em>commune</em> or a similar spell.</p><p></p><p>In my games, I would allow a character to shift another creature's alignment one step towards good with a successful Diplomacy check. The DC of the check is 20 for creatures that are "often" a non-good alignment, 30 for creatures that are "usually" a non-good alignment, and 40 for creatures that are "always" a non-good alignment (like a green dragon). A character may only attempt this check on a subject whose attitude towards him is Indifferent or better.</p><p></p><p>A check represents one month of continuous work with the subject. The character making the check must spend at least an hour every day interacting with the subject. Ideally, the subject should be able to observe the character to see how he practices his alignment. The character gets a +2 bonus on his check for each significant act of good that he performs in front of the subject (DM's judgement). However, he suffers a -5 penalty on his check for each time that he suffers a significant negative consequence for an act of good (again, DM's judgement). If the character simply preaches without setting an example, or if the subject was not able to observe him performing acts of good, he suffers a -10 penalty on his Diplomacy check.</p><p></p><p>A character may attempt a "rushed" Diplomacy check, with a penalty of -5 for two weeks, -10 for a week, -20 for one day (i.e. one hour's interaction), -30 for ten minutes, -40 for one minute, and -50 for one round. If the process is interrupted (the character does not interact with the subject for a day, for example), apply the penalty for the longest uninterrupted period to the check.</p><p></p><p>If the character fails the Diplomacy check, the subject's attitude towards the character worsens by one step. The character may immediately make a second Diplomacy check to mitigate this using the subject's new attitude as a base (this does not require an action, and represents how well the character has managed the subject's annoyance at his preaching). This second Diplomacy check cannot improve the subject's attitude by more than one step (to what it was before the conversion attempt).</p><p></p><p>The character may retry the check after a minimum of 24 hours, provided the subject's attitude to him is still at least Indifferent, and provided he can improve his chance of success in some way, e.g. by interacting with the subject for a longer period of time, by performing more significant acts of good in front of the subject, or by improving his base Diplomacy modifier.</p></blockquote><p></p>
[QUOTE="FireLance, post: 3338883, member: 3424"] Only your DM knows whether this is even possible, so your best best is to ask him, either directly, or indirectly with [I]commune[/I] or a similar spell. In my games, I would allow a character to shift another creature's alignment one step towards good with a successful Diplomacy check. The DC of the check is 20 for creatures that are "often" a non-good alignment, 30 for creatures that are "usually" a non-good alignment, and 40 for creatures that are "always" a non-good alignment (like a green dragon). A character may only attempt this check on a subject whose attitude towards him is Indifferent or better. A check represents one month of continuous work with the subject. The character making the check must spend at least an hour every day interacting with the subject. Ideally, the subject should be able to observe the character to see how he practices his alignment. The character gets a +2 bonus on his check for each significant act of good that he performs in front of the subject (DM's judgement). However, he suffers a -5 penalty on his check for each time that he suffers a significant negative consequence for an act of good (again, DM's judgement). If the character simply preaches without setting an example, or if the subject was not able to observe him performing acts of good, he suffers a -10 penalty on his Diplomacy check. A character may attempt a "rushed" Diplomacy check, with a penalty of -5 for two weeks, -10 for a week, -20 for one day (i.e. one hour's interaction), -30 for ten minutes, -40 for one minute, and -50 for one round. If the process is interrupted (the character does not interact with the subject for a day, for example), apply the penalty for the longest uninterrupted period to the check. If the character fails the Diplomacy check, the subject's attitude towards the character worsens by one step. The character may immediately make a second Diplomacy check to mitigate this using the subject's new attitude as a base (this does not require an action, and represents how well the character has managed the subject's annoyance at his preaching). This second Diplomacy check cannot improve the subject's attitude by more than one step (to what it was before the conversion attempt). The character may retry the check after a minimum of 24 hours, provided the subject's attitude to him is still at least Indifferent, and provided he can improve his chance of success in some way, e.g. by interacting with the subject for a longer period of time, by performing more significant acts of good in front of the subject, or by improving his base Diplomacy modifier. [/QUOTE]
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