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Turning favored class into a bonus, not a penalty
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<blockquote data-quote="Asmor" data-source="post: 3199066" data-attributes="member: 1154"><p>Why do those seem so gamebreaking to you?</p><p></p><p>I think the ranger in particular is very benign. The effects of the combat styles don't stack, and you can only use one at a time. Since most rangers would just usually pick one and stick with it, this really shouldn't have much of an affect on gameplay except to give them more options. In fact, it might even lower their overall power if they decide to embrace the versatility, since they'd have to invest in three different weapons and would have to split their normal feats between the two.</p><p></p><p>Monk is, in my experience, a very underpowered class. They just don't seem to do much damage at all. Increasing them a size category only increases their damage output by a couple few points per attack. The damage difference:</p><p>[code]</p><p>Level Medium Large Difference</p><p>1-3 3.5 4.5 1</p><p>4-7 4.5 7 2.5</p><p>8-11 5.5 9 3.5</p><p>12-15 7 10.5 3.5</p><p>16-19 9 13.5 4.5</p><p>20 11 18 7[/code]</p><p></p><p>The rogue's ALWAYS had one must have stat. Dexterity. Few rogues would put their highest score in intelligence instead of dexterity. It's not like intelligence suddenly becomes a dump stat, since it's still important just as a skill modifier. Search and Disable Device, two of the rogue's bread & butter skills, both get bonuses from intelligence, so tossing an 8 in there has some implications. The net effect of the ability is just that rogues will probably get an extra skill point or two per level.</p><p></p><p>What would you suggest as an alternative? Maybe giving them weapon finesse as a bonus feat for taking a rogue level?</p><p></p><p>The druid's ability is fairly weak, but I'm at a loss for what to give them. I don't want to do something with wildshape, because the shapeshift ability from PHB 2 replaces it and just kicks so much ass...</p><p></p><p>Actually, maybe I'll make shapeshift the standard and do something that effects that... hmm...</p><p></p><p>In any case, balance issues aside, what do you think of the concept?</p></blockquote><p></p>
[QUOTE="Asmor, post: 3199066, member: 1154"] Why do those seem so gamebreaking to you? I think the ranger in particular is very benign. The effects of the combat styles don't stack, and you can only use one at a time. Since most rangers would just usually pick one and stick with it, this really shouldn't have much of an affect on gameplay except to give them more options. In fact, it might even lower their overall power if they decide to embrace the versatility, since they'd have to invest in three different weapons and would have to split their normal feats between the two. Monk is, in my experience, a very underpowered class. They just don't seem to do much damage at all. Increasing them a size category only increases their damage output by a couple few points per attack. The damage difference: [code] Level Medium Large Difference 1-3 3.5 4.5 1 4-7 4.5 7 2.5 8-11 5.5 9 3.5 12-15 7 10.5 3.5 16-19 9 13.5 4.5 20 11 18 7[/code] The rogue's ALWAYS had one must have stat. Dexterity. Few rogues would put their highest score in intelligence instead of dexterity. It's not like intelligence suddenly becomes a dump stat, since it's still important just as a skill modifier. Search and Disable Device, two of the rogue's bread & butter skills, both get bonuses from intelligence, so tossing an 8 in there has some implications. The net effect of the ability is just that rogues will probably get an extra skill point or two per level. What would you suggest as an alternative? Maybe giving them weapon finesse as a bonus feat for taking a rogue level? The druid's ability is fairly weak, but I'm at a loss for what to give them. I don't want to do something with wildshape, because the shapeshift ability from PHB 2 replaces it and just kicks so much ass... Actually, maybe I'll make shapeshift the standard and do something that effects that... hmm... In any case, balance issues aside, what do you think of the concept? [/QUOTE]
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Turning favored class into a bonus, not a penalty
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