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Turning favored class into a bonus, not a penalty
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<blockquote data-quote="Notmousse" data-source="post: 3199813" data-attributes="member: 39739"><p>I like the concept itself, but would personally keep the benefits small as to avoid causing old stereotypes to become the new 'true path' in your campaigns.</p><p></p><p>The Ranger gains undue versatility, meaning they're more effective in more combat situations than the old style. IIRC that means more attacks on the way into melee, and more attacks within melee thanks to their combat styles (unless you have alternate combat styles). Makes for very few times when a Ranger has to give up attacks.</p><p></p><p>For Monks it's a little harder to see right away, but when you add things like <em>Enlarge</em> (Improved Natural Attack, Powerful Build, or worse all three) into the picture damage can get out of control quickly. If they went Decisive Strike on top of that, you could see some incredible damage output on the tough monsters.</p><p></p><p>Rogues have always been two stat guys IMC. 8 puny skillpoints doesn't cut it when you've got over a couple dozen class skills. My current Rogue gets 11 skillpoints a level and I'm still at a loss for what to do.</p><p></p><p>The Druid's animal companion could simply be chosen from the next higher list at no penalty. But IIRC animal companion and wildshape are concumed by shifter abilities</p></blockquote><p></p>
[QUOTE="Notmousse, post: 3199813, member: 39739"] I like the concept itself, but would personally keep the benefits small as to avoid causing old stereotypes to become the new 'true path' in your campaigns. The Ranger gains undue versatility, meaning they're more effective in more combat situations than the old style. IIRC that means more attacks on the way into melee, and more attacks within melee thanks to their combat styles (unless you have alternate combat styles). Makes for very few times when a Ranger has to give up attacks. For Monks it's a little harder to see right away, but when you add things like [I]Enlarge[/I] (Improved Natural Attack, Powerful Build, or worse all three) into the picture damage can get out of control quickly. If they went Decisive Strike on top of that, you could see some incredible damage output on the tough monsters. Rogues have always been two stat guys IMC. 8 puny skillpoints doesn't cut it when you've got over a couple dozen class skills. My current Rogue gets 11 skillpoints a level and I'm still at a loss for what to do. The Druid's animal companion could simply be chosen from the next higher list at no penalty. But IIRC animal companion and wildshape are concumed by shifter abilities [/QUOTE]
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Turning favored class into a bonus, not a penalty
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