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Turning favored class into a bonus, not a penalty
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<blockquote data-quote="erf_beto" data-source="post: 3201914" data-attributes="member: 47533"><p>Agreed <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p>I often see barbarian rage as a vicious ability, since I only play spellcasters <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /> </p><p>But if you think another rage wouldnt hurt anyone (hehehe... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ), go for it. What I meant earlier was that another use of an ability that you wouldn´t get until 3 or 5 levels after could overpower it ('could', not 'will' - it all depends on the players). </p><p>And Asmor, while we are still on the barbarian, I think I like McBard's idea of increasing rage's duration better.</p><p>I like your ranger extra favored enemies too, for the same reasons you do (it sucks being a vampire hunter on broad daylight :\ ), but maybe you could give the player an option: either +1 to one favored enemy, or adding another creature in the list.</p><p>As for the Cleric, if it suits your game, go with your original thought, but I would do it like the bard you first presented, with the bonus going +1 up each level, until it reached its maximum, at the Ability Modifier you see fit. Even the duration of rage or any other class features could be improved this way - and the best part is 1st level favored classes would be very similar to non favored, thus avoiding powercreeps... but getting better and better with some devotion.</p><p></p><p>I think you´re right too... the K.I.S.S rule should apply here as well (people say that a game is lost if you have too many houserules). </p><p>And the XP bonus is much better than the penalty anyway (my only problem with it, is that I don't keep track of XP - I usually wing it on the fly, storywise)</p></blockquote><p></p>
[QUOTE="erf_beto, post: 3201914, member: 47533"] Agreed :p I often see barbarian rage as a vicious ability, since I only play spellcasters :uhoh: But if you think another rage wouldnt hurt anyone (hehehe... ;) ), go for it. What I meant earlier was that another use of an ability that you wouldn´t get until 3 or 5 levels after could overpower it ('could', not 'will' - it all depends on the players). And Asmor, while we are still on the barbarian, I think I like McBard's idea of increasing rage's duration better. I like your ranger extra favored enemies too, for the same reasons you do (it sucks being a vampire hunter on broad daylight :\ ), but maybe you could give the player an option: either +1 to one favored enemy, or adding another creature in the list. As for the Cleric, if it suits your game, go with your original thought, but I would do it like the bard you first presented, with the bonus going +1 up each level, until it reached its maximum, at the Ability Modifier you see fit. Even the duration of rage or any other class features could be improved this way - and the best part is 1st level favored classes would be very similar to non favored, thus avoiding powercreeps... but getting better and better with some devotion. I think you´re right too... the K.I.S.S rule should apply here as well (people say that a game is lost if you have too many houserules). And the XP bonus is much better than the penalty anyway (my only problem with it, is that I don't keep track of XP - I usually wing it on the fly, storywise) [/QUOTE]
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Turning favored class into a bonus, not a penalty
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