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Turning, fear, and running away.
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<blockquote data-quote="Erithtotl" data-source="post: 855891" data-attributes="member: 1971"><p>I've gotten in a debate with a DM of mine recently about this. I DM also and it occured to me that we've been handling this all wrong for quite some time.</p><p></p><p>Specifically, when a creature is turned, or frightened, or under any other affect that would cause them to flee, when does the fleeing actually occur? Does it occur on the fleeing parties' initiative or on the initiative of the person who caused the fear. And does it happen right away, or when the next initiative rolls around.</p><p></p><p>Previously we had been playing that the fear effect kicks in immediately and the victim runs immediately. But this makes no sense whatsoever. If they've already taken their full action for the round, how can they then move full speed away IN THE SAME ROUND?</p><p></p><p>Can anyone point to an official ruling on this, or give me a good explanation of how its going to work so I can win this argument?</p></blockquote><p></p>
[QUOTE="Erithtotl, post: 855891, member: 1971"] I've gotten in a debate with a DM of mine recently about this. I DM also and it occured to me that we've been handling this all wrong for quite some time. Specifically, when a creature is turned, or frightened, or under any other affect that would cause them to flee, when does the fleeing actually occur? Does it occur on the fleeing parties' initiative or on the initiative of the person who caused the fear. And does it happen right away, or when the next initiative rolls around. Previously we had been playing that the fear effect kicks in immediately and the victim runs immediately. But this makes no sense whatsoever. If they've already taken their full action for the round, how can they then move full speed away IN THE SAME ROUND? Can anyone point to an official ruling on this, or give me a good explanation of how its going to work so I can win this argument? [/QUOTE]
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Turning, fear, and running away.
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