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*Pathfinder & Starfinder
Turning magic on its head
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<blockquote data-quote="papastebu" data-source="post: 3461116" data-attributes="member: 40894"><p>If you limit spell choices too much, you are going to run into things like casting the same spells over and over again, all day long, as an earlier poster put it. This might get boring for some.</p><p>Are you going to use immunities to certain forces? Like some creatures are unaffected by fire and heat, ice and cold, etc. If so then a general blast spell will not work as well unless you have one for each type of energy/damage you wish to include.</p><p>Are you going to have a casting check, where the caster has some chance of failure? If you are, then if a spell is successfully cast, then will the caster have to make a hit, also?</p><p></p><p>You should think about how long it takes for a single mana point to regenerate. If you decide that it doesn't take long, then maybe consider making a spell cost more to cast each time it is cast if the caster hasn't rested in-between.</p><p></p><p>Even with immunities being dealt with, there should be some sort of area-effect spells, some sort of area-damage spells, and some sort of direct-effect and direct-damage spells.</p><p></p><p>Area-effect would be something like <em>Mass Charm</em>, or <em>Invisibility, 10' radius</em>.</p><p>Area damage would be Fireball and the like.</p><p>Direct effect would be <em>Heal</em> or <em>Clone Self</em> type things.</p><p>Direct damage would be <em>Harm</em> or <em>Magic Missile</em>.</p><p>Any of this helpful?</p></blockquote><p></p>
[QUOTE="papastebu, post: 3461116, member: 40894"] If you limit spell choices too much, you are going to run into things like casting the same spells over and over again, all day long, as an earlier poster put it. This might get boring for some. Are you going to use immunities to certain forces? Like some creatures are unaffected by fire and heat, ice and cold, etc. If so then a general blast spell will not work as well unless you have one for each type of energy/damage you wish to include. Are you going to have a casting check, where the caster has some chance of failure? If you are, then if a spell is successfully cast, then will the caster have to make a hit, also? You should think about how long it takes for a single mana point to regenerate. If you decide that it doesn't take long, then maybe consider making a spell cost more to cast each time it is cast if the caster hasn't rested in-between. Even with immunities being dealt with, there should be some sort of area-effect spells, some sort of area-damage spells, and some sort of direct-effect and direct-damage spells. Area-effect would be something like [I]Mass Charm[/I], or [I]Invisibility, 10' radius[/I]. Area damage would be Fireball and the like. Direct effect would be [I]Heal[/I] or [I]Clone Self[/I] type things. Direct damage would be [I]Harm[/I] or [I]Magic Missile[/I]. Any of this helpful? [/QUOTE]
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Turning magic on its head
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