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General Tabletop Discussion
*Pathfinder & Starfinder
Turning magic on its head
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<blockquote data-quote="Andre" data-source="post: 3467876" data-attributes="member: 25930"><p>Two points off the top of my head:</p><p></p><p>1. Concerning area effect spells, one possibility is to charge one extra mana per 5' square affected. 5' radius would be 4 squares, 10' radius would be 12 squares, 15' cone would be 6 or 7 (depending on facing), and so on. A 40' radius would be 172 squares! Not sure how well this scales with the rest of your system, but it might work as a starting point. (See page 307 in DMG for spell templates.)</p><p></p><p>2. Strictly my own opinion, but I think the current edition favors stats too much as is. With your system, a high spellcasting stat is at least as important as level. You'll end up with players only playing a caster if they can get a good stat - otherwise the power difference would be extreme. I'd personally favor a system where level is the primary determinant of power, and a good stat only has a marginal effect. YMMV.</p></blockquote><p></p>
[QUOTE="Andre, post: 3467876, member: 25930"] Two points off the top of my head: 1. Concerning area effect spells, one possibility is to charge one extra mana per 5' square affected. 5' radius would be 4 squares, 10' radius would be 12 squares, 15' cone would be 6 or 7 (depending on facing), and so on. A 40' radius would be 172 squares! Not sure how well this scales with the rest of your system, but it might work as a starting point. (See page 307 in DMG for spell templates.) 2. Strictly my own opinion, but I think the current edition favors stats too much as is. With your system, a high spellcasting stat is at least as important as level. You'll end up with players only playing a caster if they can get a good stat - otherwise the power difference would be extreme. I'd personally favor a system where level is the primary determinant of power, and a good stat only has a marginal effect. YMMV. [/QUOTE]
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Turning magic on its head
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