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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Turning Masterwork Armor into Double Enhancement Bonus?
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<blockquote data-quote="77IM" data-source="post: 4655221" data-attributes="member: 12377"><p>Here's another variant I thought of.</p><p></p><p><strong>1.</strong> Masterwork heavy armor only increases AC by 1 for level 16 armor and by 2 for level 26 armor (so the amount of armor increase for being masterwork is identical between light and heavy armor).</p><p></p><p><strong>2.</strong> The armor bonus provided by heavy armor is much less:</p><p>Chainmail: +2 (instead of +6)</p><p>Scalemail: +3 (instead of +7)</p><p>Platemail: +4 (instead of +8)</p><p></p><p><strong>3.</strong> When wearing heavy armor, your AC includes either your Strength or Constitution modifier, whichever is higher:</p><p><strong>AC = 10 + 1/2 your level + your armor bonus + your Strength or Constitution modifier</strong></p><p></p><p>Since the bonus scales with ability score increases, we don't need a massive masterwork boost to keep up with the light-armor guys.</p><p></p><p>This rule seems to match the genre flavor (heavy-armor-users tend to also have pretty good Str and/or Con). It's roughly balanced -- on paper it looks like it might overpower Str, but in practice most characters will wind up within 1 point of the AC they would have under the normal rules. The only characters left out in the cold here are laser-clerics and laser-paladins, but those were kind of odd builds. Maybe they can wear light armor; I have to suspect that most characters will have one of either Str, Con, Dex, or Int at reasonable levels.</p><p></p><p> -- 77IM</p></blockquote><p></p>
[QUOTE="77IM, post: 4655221, member: 12377"] Here's another variant I thought of. [B]1.[/B] Masterwork heavy armor only increases AC by 1 for level 16 armor and by 2 for level 26 armor (so the amount of armor increase for being masterwork is identical between light and heavy armor). [B]2.[/B] The armor bonus provided by heavy armor is much less: Chainmail: +2 (instead of +6) Scalemail: +3 (instead of +7) Platemail: +4 (instead of +8) [B]3.[/B] When wearing heavy armor, your AC includes either your Strength or Constitution modifier, whichever is higher: [B]AC = 10 + 1/2 your level + your armor bonus + your Strength or Constitution modifier[/B] Since the bonus scales with ability score increases, we don't need a massive masterwork boost to keep up with the light-armor guys. This rule seems to match the genre flavor (heavy-armor-users tend to also have pretty good Str and/or Con). It's roughly balanced -- on paper it looks like it might overpower Str, but in practice most characters will wind up within 1 point of the AC they would have under the normal rules. The only characters left out in the cold here are laser-clerics and laser-paladins, but those were kind of odd builds. Maybe they can wear light armor; I have to suspect that most characters will have one of either Str, Con, Dex, or Int at reasonable levels. -- 77IM [/QUOTE]
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Turning Masterwork Armor into Double Enhancement Bonus?
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