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<blockquote data-quote="XCorvis" data-source="post: 18612" data-attributes="member: 1265"><p>That's pretty good. Very simple. I agree with reducing the DCs to 5 and 10 - otherwise it's just to hard to do anything but demoralize them. I think (but I'm not sure) that this might be slightly weaker than the original version, but it is more flexible.</p><p></p><p>One problem is still turning multiple undead of differing types, like 2 ghouls and a ghast.</p><p></p><p>What if you just treated all undead singlely? With Infinite Monkey's example, Bob the Cleric rolls a 27 and each Wright has a turn DC of 17. Treated as single creatures, he beats all of them by 10, either turning or destroying them (depending on how the DC works.)</p><p></p><p>Actually, if Bob is a 4th level Cleric with a Cha of 16 (+3) and he rolls a 10 on the check (average) he'd straight up destroy tons of undead.</p><p></p><p>If you do it that way, I'd keep the DCs at +10 and +20. This version still makes turning very powerful.</p><p></p><p>Just a thought...</p></blockquote><p></p>
[QUOTE="XCorvis, post: 18612, member: 1265"] That's pretty good. Very simple. I agree with reducing the DCs to 5 and 10 - otherwise it's just to hard to do anything but demoralize them. I think (but I'm not sure) that this might be slightly weaker than the original version, but it is more flexible. One problem is still turning multiple undead of differing types, like 2 ghouls and a ghast. What if you just treated all undead singlely? With Infinite Monkey's example, Bob the Cleric rolls a 27 and each Wright has a turn DC of 17. Treated as single creatures, he beats all of them by 10, either turning or destroying them (depending on how the DC works.) Actually, if Bob is a 4th level Cleric with a Cha of 16 (+3) and he rolls a 10 on the check (average) he'd straight up destroy tons of undead. If you do it that way, I'd keep the DCs at +10 and +20. This version still makes turning very powerful. Just a thought... [/QUOTE]
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