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<blockquote data-quote="CuriousBard" data-source="post: 21773" data-attributes="member: 1923"><p>Ok, so I've had a day to mull things over (probably contributing to my lack of sleep, but hey.....).</p><p></p><p>Consider this:</p><p></p><p>A Cleric (or Paladin at 2 levels lower) can channel forth Positive energy to drive off (or negative energy to ensnare) Undead creatures. When calling forth a Turn (Rebuke) as a standard action that doesn't draw an AoO, the Cleric sets up an area of effect equal to 30ft radius centered on himself. All Undead within the area of effect must make a Will Save for half effect vs a DC of 10 + 1 per Turn charges burned + Chr modifier.</p><p></p><p>On a failed save, the Undead in question suffers -1 to all actions per level of the cleric (+ the cleric's Chr mod) as if effected by Energy Draining. It is the same (but reversed) of how Negative Energy Levels work on living creatures. If the minuses equal or exceed the Undead's total number of HD, then the creature is considered Turned and will behave as mentioned in the PHB. If the minuses equal or exceed twice the HD total of the Undead, then it is destroyed or enslaved....depending on whether the cleric is channeling Positive or Negative Energy.</p><p></p><p>On a successful save, the Undead suffers half the effect of the Turn attempt (i.e. -1 per 2 levels of the Cleric).</p><p></p><p>The effects of the Turn attempt last for 1 minute (10 rounds). But any further Turn attempts on the same Undead are not stacked. </p><p></p><p>If the cleric wishes, he can burn more than 1 Turn charge in a single check, equal to his maximum Spell Level allowed.</p><p></p><p>Example: Bob, our 4th level cleric with a 16 Chr (+3), holds forth his holy symbol and calls down heavenly power to Turn the ghouls facing him. Every ghoul within 30ft of Bob must make a Will save vs DC 14 (10 + 1 Turn Charge + 3 Chr mod). Or if Bob prefers he can expend another Turn Charge to increase the DC to 15. The total number of HD Bob can effect on any single Undead is 7 (4 levels + 3 Chr mod). So any ghoul that fails it's save is reduced by 7 HD. Since this is equal to or more than their total HD, they are destroyed. Any ghoul that makes its Will save only suffers 3 HD. This is not enough to destroy the creature, but it will effectively Turn it.</p><p></p><p>Workable?</p></blockquote><p></p>
[QUOTE="CuriousBard, post: 21773, member: 1923"] Ok, so I've had a day to mull things over (probably contributing to my lack of sleep, but hey.....). Consider this: A Cleric (or Paladin at 2 levels lower) can channel forth Positive energy to drive off (or negative energy to ensnare) Undead creatures. When calling forth a Turn (Rebuke) as a standard action that doesn't draw an AoO, the Cleric sets up an area of effect equal to 30ft radius centered on himself. All Undead within the area of effect must make a Will Save for half effect vs a DC of 10 + 1 per Turn charges burned + Chr modifier. On a failed save, the Undead in question suffers -1 to all actions per level of the cleric (+ the cleric's Chr mod) as if effected by Energy Draining. It is the same (but reversed) of how Negative Energy Levels work on living creatures. If the minuses equal or exceed the Undead's total number of HD, then the creature is considered Turned and will behave as mentioned in the PHB. If the minuses equal or exceed twice the HD total of the Undead, then it is destroyed or enslaved....depending on whether the cleric is channeling Positive or Negative Energy. On a successful save, the Undead suffers half the effect of the Turn attempt (i.e. -1 per 2 levels of the Cleric). The effects of the Turn attempt last for 1 minute (10 rounds). But any further Turn attempts on the same Undead are not stacked. If the cleric wishes, he can burn more than 1 Turn charge in a single check, equal to his maximum Spell Level allowed. Example: Bob, our 4th level cleric with a 16 Chr (+3), holds forth his holy symbol and calls down heavenly power to Turn the ghouls facing him. Every ghoul within 30ft of Bob must make a Will save vs DC 14 (10 + 1 Turn Charge + 3 Chr mod). Or if Bob prefers he can expend another Turn Charge to increase the DC to 15. The total number of HD Bob can effect on any single Undead is 7 (4 levels + 3 Chr mod). So any ghoul that fails it's save is reduced by 7 HD. Since this is equal to or more than their total HD, they are destroyed. Any ghoul that makes its Will save only suffers 3 HD. This is not enough to destroy the creature, but it will effectively Turn it. Workable? [/QUOTE]
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